multiple audio channels
Streams should be able to encode audio into separate audio channels, so that users can independently mix/select audio for each channel. For example, one channel could be music, another could be the streamer's voice, and another for the game/application's audio. In this example, if you were already playing music that you wanted to listen to, you could disable the streamer's music. Or, if you have trouble hearing the streamer's voice, you could turn that up. Or, if you don't want to hear the streamer or music, you could mute them and just listen to the game. I think it would also have a secondary benefit that you could independently remove audio channels in cases of copyright violation, so that the rest of the vod is still good even if there happened to be flagged music on one channel.
This will also cause more VODs to be watchable, because they can just remove the separate music stream whilst leaving the streamers voice/game audio intact.
Give streamers the ability to have multiple audio channels, one for voice, and one for music. This gives them the ability to play music, and the end user the ability to either listen to that music at a level they like, or the ability to mute it altogether. Not everyone has the same taste in music, and this would also allow streamers to play their music and not have to worry about their voices being muted if they play music that's copywrited, as the music channel can just be muted if that's the case.
This would be an amazing feature.
OBS already lets me define different audio sources into different audio channels, so why not let the viewers select which ones they actually listen to?
I want to sing along with my music, but I don't want to force viewers to hear me if they don't want to!
Would be great if Twitch could team up with OBS to make this a thing. I am often torn between wanting to listen to whatever music I feel like and watching a stream or vod.
Rtz is music so bad it hurts.
I agree, the other reason is that some streamers have their music up so loud that you get a headache, just trying to hear them.
Also some of that music they play, thud, thud, thud, along with the game music, sheesh.
I have a suggestion from being a broadcaster and viewer of twitch for sometime now . You guys should make the stream audio so that you have a choice of listening to the music stream or not .
I make this suggestion from being a fan of the creative channel and i enjoy so many peoples art BUT i do not enjoy their music at all . .. so i am trying to make the suggestion of making those audio two
different streams and making it so that you have the choice of listening to their music stream or not so that if you dont enjoy their music you can still chat with the artist .
Jason R. commented
Give the viewer custom volume level options for individual things for the stream to then let them change it to his/her liking. NOT just one master volume option. I'm thinking more along the lines of: "This is one for the viewers, Give them more flexibility."
If one viewer thinks the game-play/music/commentary is too low/high, they should be able to fix that without disturbing the other viewers or spamming the streamer to change a certain audio output level. (NOTE: This will only effect the viewer audio output. NOT the streamer/other viewers.)
1. Game-play audio (Self explanatory, change game play audio level whilst watching stream. I find some streamers have really loud game-play audio and i cannot hear the commentary.)
2. Commentary (Most streamers might not have the best microphone setup, this will allow the viewer to change the output to their liking based on how loud/quiet the streamer is.)
3. Music/Donation alerts (Most streamers like to have their own custom donation notification sounds, as well as their own music tastes that some viewers might not like. This will change the output to both, although i would like to see if they can be separated.)
If anyone thinks this can be viable by Twitch or if Twitch thinks this might be a good idea to test, please let me know.
This isn't as easy to implement as you think.
In order for something like this to work, Twitch, OBS/XSplit/etc and broadcasters would all need to develop and implement this (which is a major task) and adjust their ways of streaming.
On top of that, most streamers don't feed OBS/Xsplit with individual audio-sources, except for microphone and system audio. It's only a few streamers that actually pay for the equipment to be able to mix audio sources, so that they can have individual sources for their game, microphone and music.
I don't see this happening in the next 3-5 years as there simply isn't a need for it in mainstream streaming.
One place you may eventually see something like this, would be in major events that attract tens or hundreds of thousands of viewers.
There should be different sound settings or mute options when watching a channel to be able to listen to streamer/music/game sounds together or only one/two of them.
I thought about the fact that streamers have to do settings for sounds. Like sound of their voice, sound of the game and, sometime, sound of their musics.
The problem is that, it take time to set and it's pretty difficult to satisfy everyone.
Then come the idea, perhaps not perspicacious, perhaps completly useless or impossible but here it is :
A streamer could stream multiple soundtracks, he could send to viewers video stream and then, for example, 2 soundtracks, one for his voice and one for the game. A random user could set himself and for himself, the volume of each one like per default 50% voice 50% game and a third bar for global volume and you could set 75% voice and 40% game depending on what you want. You could even mute the game or the streamer's voice.
The only problem I can see right now is the amount of data streamers will have to send, I don't really know if it will be much more or not.
Will it be a good idea ? A bad idea ? Could we improve that ? Comment !
PS: Sorry for my eng.
Allow partnered broadcasters to have 2-3 different audio inputs/channels available on their stream. Broadcasters could input game into one channel, voice into another channel, and music into another. Other things broadcasters could input could be like skype/discord/ts audio, sub alerts/donation alerts, or simply run all computer audio into an input. The broadcaster can set their own volume mix per channel, but viewers can also uniquely adjust the audio how they want without affecting other viewers. This would give viewers a huge QOL improvement
1) No more "MUSIC DOWN!" "MUSIC UP!" spam - viewers can adjust it for themselves
2) No more "The person you're playing with is annoying" - they can simply mute that channel for themselves.
3) Ability to disable voice
4) Ability for users to mute streamer's music
And probably many more benefits! Add more audio inputs!
So that we can mute your music and only hear the streamers voice or we can play our own music or hear them better. I also do not care if the music volume ties into the sub and donations.
My idea is it that Twitch joni forces with the developers of OBS, Xsplit etc to create a secondary audio track option for broadcasters to have sent to their stream while broadcasting. This would be really cool, as a streamer and a viewer, for a couple of reasons - firstly, it would allow viewers to control the volume of the music that the streamers are playing, or even mute it if they don't like it and play their own, while also listening to the gameplay and commentary. It would also have the added benefit of the streamer not having to worry about their main stream content being muted on the vod if they had songrequest on for example, so if someone opened a knife in CSGO or had a crazy donation it wouldn't be muted in the vod. Naturally the second audio channel would still be subject to copyright protection, it's just that if streamers were playing their own music, only the secondary audio track would be affected.
My thoughts are that this would be a very welcome addition by a lot of streamers, both for their and their viewers. There's plenty of times I want to watch a streamer but would prefer my own music, and as a streamer it'd be nice to not have to worry about viewers finding my choice of music too loud, quiet, or unappealing.
Wouldn't this also allow for VODs to ignore whether music is copyrighted-- just don't put music channel on the VOD? Or is this not feasible?
Users often request that a streamer raise or lower his music volume. If there was a separate volume control for the music-volume built into the viewing interface, then viewers could raise or lower the music and stream volume separately to suit their individual tastes.
@GamingTV, As a streamer, you wouldn't have to separate your audio streams.. therefore you could force your viewers to hear things just how you want OR you could separate them to give your viewers a better experience (more viewers, more follows, more donations, more subscribers, more revenue for Twitch). Also, you should try to not state what certainly seems like an opinion as a fact. It makes you sound like quite the egotistical jerk (whether you are or not).
Having an audio channel dedicated for the stream background/ambient music, users would then have the choice of listening to their own playlist, or to the streamer's music, while not missing on the commentary/gameplay sound either way
Two sound chanels with indenpendent volume sttings, first for music, second for comentator + game sounds
A music switch on twitch?
Would it be possible for streamers to put say youtube music or another program they are using in a seperate stream option so that the viewer can select if they turn the background music on or off.
For example: "I am watching a streamer. I would love to hear him talking but I have my own music on and I don't want his music to interfere." (His stream has the option to mute the music I click it and I can still hear his audio from game and microphone)