multiple audio channels
Streams should be able to encode audio into separate audio channels, so that users can independently mix/select audio for each channel. For example, one channel could be music, another could be the streamer's voice, and another for the game/application's audio. In this example, if you were already playing music that you wanted to listen to, you could disable the streamer's music. Or, if you have trouble hearing the streamer's voice, you could turn that up. Or, if you don't want to hear the streamer or music, you could mute them and just listen to the game. I think it would also have a secondary benefit that you could independently remove audio channels in cases of copyright violation, so that the rest of the vod is still good even if there happened to be flagged music on one channel.
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Anonymous commented
Add please more-sound channels streams for spectators. each channel would have its volume, like voice of streamer, music on stream and volume of the game. there will be more volume bars, for each different sound. So spectators can set it each for him(her)self and stop bothering streamer with "too loud music" of "too loud game sounds"
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roskelld commented
I just came to post this. I've left so many streams because I generally work with Twitch on in the background, so I like chill game streams, and its a shame I have to leave because the host is playing dance music or something else that's too distracting for me.
Plus the other benefits of being able to remove the music for VODs too would be a sweet bonus.
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Adoboda commented
Voting for this. I came here to post this suggestion. In my opinion this feature is essential for a positive UE - many streamers play music they enjoy, but viewers should have the option to mute that music without muting sound for the entire stream.
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Anonymous commented
this sounds like it would take a long time to implement, will have many bugs and glitches that will be difficult to fix because they need to be done per device, and probably won't be used very often by anyone other than music Queens who hate the broadcaster's taste. music is kind of an important part of the stream, and if you turn it off then you're closing doors and losing connection with the broadcaster. what if everyone had muted brain power and darude sandstorm?
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CaptainDusty commented
Another vote for this. Literally went to post the idea myself.
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zuby commented
How it currently works is that the broadcaster outputs their audio with the single channel for the viewer to listen to, but as an opt-in feature the broascaster could output two or more audio channels, an example being one for microphone, one for game sounds, and maybe even one for music if the broadcaster plays music.
To enable said tweeking it would be located under the advanced features to enable 'Split-Audio Channels', and therefore would allow the user to - rather than mute - click the speaker icon to allow the list of audio channels that the broadcaster is using.
This would the following:
User A likes to listen to the broadcaster and the game sounds, so they enable channel 1 and 2, but disable music.
User B decides that they don't fancy listening to the broadcaster for whatever reason and can mute their audio and just listen to game sounds & music, or either or.
This allows for fine tuning listening for those who want to be able to do so.
Would have to be opt-in from broadcaster side too via the settings and would have to also be set-up in the software.
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DrizzintahL commented
Even two channels shouldn't be impossible. Right now streamers can setup local scripts to read chat and have users adjust volumes via chat, but a twitch integration for two channels would be awesome. Lots of times, someone doesn't like the music, or game volume, or vice versa. This would be insanely useful for streamers and viewers alike. Beam is already making strides towards such meta options.
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tyomyyra commented
+1 music could be streamed on separate channel too to have easy option for on/off.. (if would add such feature on OBS or something)
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TheJackalMan commented
This would be nice and allow for better volume controls and options for different types of viewers.
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Anonymous commented
Agreed. I enjoy running Nightbot because it allows me to interact with my viewers more, and playing music is something I like to do when I'm gaming anyway. I would say there could be three audio channels though - game, voice and music. Game and voice could be combined, since to me the main problem is all my audio being muted or youtube blocking my videos when I export them because I played music. Even if this was just something you figured out with Nightbot, that would help many of us I think.
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stefanfs commented
This will also cause more VODs to be watchable, because they can just remove the separate music stream whilst leaving the streamers voice/game audio intact.
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BismarckSD commented
Give streamers the ability to have multiple audio channels, one for voice, and one for music. This gives them the ability to play music, and the end user the ability to either listen to that music at a level they like, or the ability to mute it altogether. Not everyone has the same taste in music, and this would also allow streamers to play their music and not have to worry about their voices being muted if they play music that's copywrited, as the music channel can just be muted if that's the case.
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SimpleVar commented
This would be an amazing feature.
OBS already lets me define different audio sources into different audio channels, so why not let the viewers select which ones they actually listen to?
I want to sing along with my music, but I don't want to force viewers to hear me if they don't want to! -
Phyranja commented
Would be great if Twitch could team up with OBS to make this a thing. I am often torn between wanting to listen to whatever music I feel like and watching a stream or vod.
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Anonymous commented
Rtz is music so bad it hurts.
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pirantsplace commented
I agree, the other reason is that some streamers have their music up so loud that you get a headache, just trying to hear them.
Also some of that music they play, thud, thud, thud, along with the game music, sheesh.
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roger commented
I have a suggestion from being a broadcaster and viewer of twitch for sometime now . You guys should make the stream audio so that you have a choice of listening to the music stream or not .
I make this suggestion from being a fan of the creative channel and i enjoy so many peoples art BUT i do not enjoy their music at all . .. so i am trying to make the suggestion of making those audio two
different streams and making it so that you have the choice of listening to their music stream or not so that if you dont enjoy their music you can still chat with the artist . -
Jason R. commented
Give the viewer custom volume level options for individual things for the stream to then let them change it to his/her liking. NOT just one master volume option. I'm thinking more along the lines of: "This is one for the viewers, Give them more flexibility."
If one viewer thinks the game-play/music/commentary is too low/high, they should be able to fix that without disturbing the other viewers or spamming the streamer to change a certain audio output level. (NOTE: This will only effect the viewer audio output. NOT the streamer/other viewers.)
1. Game-play audio (Self explanatory, change game play audio level whilst watching stream. I find some streamers have really loud game-play audio and i cannot hear the commentary.)
2. Commentary (Most streamers might not have the best microphone setup, this will allow the viewer to change the output to their liking based on how loud/quiet the streamer is.)
3. Music/Donation alerts (Most streamers like to have their own custom donation notification sounds, as well as their own music tastes that some viewers might not like. This will change the output to both, although i would like to see if they can be separated.)
If anyone thinks this can be viable by Twitch or if Twitch thinks this might be a good idea to test, please let me know.
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Taizun commented
This isn't as easy to implement as you think.
In order for something like this to work, Twitch, OBS/XSplit/etc and broadcasters would all need to develop and implement this (which is a major task) and adjust their ways of streaming.
On top of that, most streamers don't feed OBS/Xsplit with individual audio-sources, except for microphone and system audio. It's only a few streamers that actually pay for the equipment to be able to mix audio sources, so that they can have individual sources for their game, microphone and music.
I don't see this happening in the next 3-5 years as there simply isn't a need for it in mainstream streaming.
One place you may eventually see something like this, would be in major events that attract tens or hundreds of thousands of viewers. -
Anonymous commented
There should be different sound settings or mute options when watching a channel to be able to listen to streamer/music/game sounds together or only one/two of them.