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  1. There's a typo in the paragraph that starts:
    Follow the Authorization code flow example to get a user access token for the <BOT_USERNAME> Twitch account

    You have chat%3Aread+chat&3Aedit when it should be chat%3Aread+chat%3Aedit

    1 vote

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    0 comments  ·  API  ·  Admin →
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  2. It may be helpful in certain message handling and storage structures to include "target-user-id" in the CLEARMSG event, and not just the "login" name of the user and the "target-msg-id".

    2 votes

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    0 comments  ·  API  ·  Admin →
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  3. simple, just a subscription that lasts for 12 months instead of one month.

    priced accordingly offcourse.

    1 vote

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    0 comments  ·  Developer Site  ·  Admin →
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  4. the codeblock under 'Authentication' has quite a few issues with it.
    Incorrect capitalization on the TwitchSDK.Interop; , a missing semicolon on the first variable declaration, incorrect capitalization on the Start() and UpdateAuthState()

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  5. I think it would be useful to add the possibility to select in which shard in a conduit a subscription will be created. This would made the developer to have more control over subscriptions created in a conduit. I think this feature would fit in as an optional parameter in the request body at creating a subscription within a conduit.

    I know the conduits are made to balance the traffic over shards and connections but giving the developer more controll over which subscriptions goes in which shards is something that will make developing over conduits better.

    In my opinion this…

    1 vote

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    0 comments  ·  EventSub  ·  Admin →
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  6. Why are conduit sub types listed under channel sub types? Seems like conduits should have their own menu listing.

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  7. Hey, not sure if this has been posted as a uservoice already, I took a quick glance using the above title as a query and couldnt find anything about it.

    It would be nice with the new Custom Tags feature that we would be able to get a list of streams with x tag(s) for 3rd party use. Id envision this to either be its own endpoint, or potentially added to the query property of the "Get Streams" endpoint, like Kraken used to do with title searching (Which also would be nice to have back in Helix)

    61 votes

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    8 comments  ·  API  ·  Admin →
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  8. When reading UserInput field of a CustomRewardEvent, the UserInput field is always empty.

    [code]

    using UnityEngine;
    using TwitchSDK;
    using TwitchSDK.Interop;

    public class SomeScript03 : MonoBehaviour
    {
    GameTask<EventStream<CustomRewardEvent>> reward01;

    async void Start()
    {
        reward01 = Twitch.API.SubscribeToCustomRewardEvents();
        await reward01;
    }
    
    
    async void Update()
    {
        if(Input.GetKeyDown(KeyCode.Alpha1))
        {
            if(reward01.MaybeResult != null)
            {
                CustomRewardEvent rwd01_event;
                if(reward01.MaybeResult.TryGetNextEvent(out rwd01_event))
                {
                    Debug.Log($"Name:{rwd01_event.CustomRewardTitle} | Text:{rwd01_event.UserInput}");
                }
            }
        }
    }
    

    }
    [/code]

    Attach this script to a gameobject and enter Play Mode. Make sure you have a Custom Reward that takes user input. Redeem the reward and provide some user input to it. Then press the 1 key and the…

    1 vote

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  9. I noticed that the section for Implicit Grant Flow has a section after it titled "Use the authorization code to get a token
    " where it specifies how to use a authorization code to get the access token, but you already get the access token from Implicit Grant flow, I believe this section should not be there but instead should be at the end of the Authorization code grant flow section, just before Device Code grant flow. Because Authorization Code grant flow does not show a section on using the authorization code to get an access token.

    2 votes

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  10. Extend the API ability to create a block_term with an optional value for privacy (default: public) as either public or private, as a user can with the web interface.

    1 vote

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    0 comments  ·  API  ·  Admin →
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  11. Maybe, Twitch adopt ipv4, but I recommend adopting ipv6

    3 votes

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    0 comments  ·  Twitch CLI  ·  Admin →
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  12. Something that would be incredibly helpful, given the Unity plugin’s heavy reliance on asynchronous tasks, is support for System.Threading.CancellationToken. Many of the user-initiated operations in my game are asynchronous in nature and can be cancelled or skipped by the user if they run for too long, so I make heavy use of Unity 2023’s async/await support and .NET's cancellation tokens to interrupt long-running HTTP requests and clean up resources. As it stands, I can check the cancellation token’s status before and after each call to the Twitch API, but if the calling method is cancelled externally during that time due…

    1 vote

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  13. Links not working at this paragraph:

    Building your first game
    Great, now you’re ready to build your first game with Twitch. Head over to our Unity Guide, Unreal Blueprint Guide or Unreal C++ Guide to get started.

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  14. Hey all, I didn't know where to suggest this, but I was talking with a streamer a couple of nights ago about a feature that could be beneficial for viewers and content creators: Drop Tokens. I'm an adult witha busy schedule, I try and watch my normal favorites when I can but I can't alway keep up with the drop schedules or streamer schedules for that matter.

    It'd be nice to be able to earn tokens by viewing streams regularly or during drop events, say for like example, if you already have earned a drop that's currently up. Instead of…

    2 votes

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    0 comments  ·  Drops  ·  Admin →
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  15. The scopes for "Update User Extensions" and "Get User Active Extensions" are different on differant pages.
    On https://dev.twitch.tv/docs/authentication/scopes/ it's "channel:manage:extensions" but on https://dev.twitch.tv/docs/api/reference it's "user:edit:broadcast".
    This feedback is related to another one I've posted, https://twitch.uservoice.com/forums/310213-developers/suggestions/47456123-missing-scope-user-edit-broadcast

    1 vote

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  16. The URL for endpoint "Get Stream Key" is missing the "GET" request Method in the reference documentation. This is the only endpoint with this issue.
    https://dev.twitch.tv/docs/api/reference/#get-stream-key

    1 vote

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  17. A permalink that accepts a channel id and redirects to the user's channel.

    For example, twitter has https://twitter.com/i/user/{user_id}
    and discord has: https://discordapp.com/users/{user_id}

    It would be extremely helpful if twitch had something like:
    https://twitch.tv/user/{channel_id}

    3 votes

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    0 comments  ·  Embeds  ·  Admin →
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  18. The examples for --charity-current-value and --charity-target-value aren't right, they both say "--charity-current-amount 10000"

    1 vote

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  19. Can we please have an endpoint to update Content Classification labels! Some our games are gory but most of them aren't so it would be nice to automate adding that label!

    2 votes

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    1 comment  ·  API  ·  Admin →
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  20. Currently there is no way to SORT your Twitch Drop Campaigns in the Twitch Developers Drops page.

    As I am making new campaigns it just randomly places them in the list. Before with the Legacy (and much better interface, it is missed) all campaigns would be in order of creation, and you could SORT them. Right now there is no sorting allowed.

    Please add in a sorting feature!

    2 votes

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    0 comments  ·  Drops  ·  Admin →
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