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18 results found

  1. There should be a way to enable notifications on Twitch to know when a drop is available for the video games you choose. So that Twitch notify you through e-mail or something.

    ****! I always miss half of the drops... (._.)

    Also keep in mind that there are people who only watch Twitch when there are drops for their favorite video game.

    13 votes

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    2 comments  ·  Drops  ·  Admin →
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  2. In a recent campaign in the old system, we ran it via "All Category" can participate. This caused us to end up having multiple streamers who were just "Drop streamers" participate even though they were not playing our game, they had simply set it as their category.

    The idea for this function is to allow us to select creators to be unable to Stream. If we catch streamers mid-stream not playing our game while granting rewards, we would like to also remove them from the drop list as well.

    With the new limitations in being able to run simultaneous campaigns,…

    13 votes

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    6 comments  ·  Drops  ·  Admin →
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  3. 10 votes

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  4. add campaignid to the drops result on the get drops Entitlements API-call - so we don't need the EventSub call anymore (which only contains the campaignid for an entitlement)
    with that, we have a good fallback-solution (if EventSub isn't fired) and we can re-use rewards from the manager.

    The next step, to allow using the same rewarduniqueid multiple times in the campaign would be to add a "task-identifier" to eventsub and also to this api get-call.

    6 votes

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    0 comments  ·  Drops  ·  Admin →
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  5. Drops & Rewards - Inventory - In Progress:
    The ability to hide the drops that are finished, the 'This reward is no longer available' ones.
    Some remain in view days after their finish date.

    5 votes

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    2 comments  ·  Drops  ·  Admin →
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  6. Right now, a campaign that requires 15 hours can just be binge-watched on the first day. I’d love to have the option to limit daily hours to encourage players to participate across multiple days instead.

    5 votes

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    1 comment  ·  Drops  ·  Admin →
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  7. With Twitch Drops 1.0 we were able to grant drops to players at will. We developed custom rules for different time based drops. We used to have:

    • Cumulative time watching streams (as we have now)

    • Time watched on a single stream

    • Time watched on a single streamer (allowing over multiple streams)

    • Stream drops (so everyone watching a streamer would get a rare drop together)

    • Game drops (so everyone watching any stream would get a rare drop together, was good for key drops on announcements)

    • Gameplay driven drops (so when winning a match, give drops to viewers)

    While some of this…

    5 votes

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  8. Console → Drops Campaigns → Reward Manager
    • Unable to delete rewards. (Missing button)
    Console → Drops Campaigns → Drop Settings
    • Unable to delete game-specific client ID. (Missing button)

    5 votes

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  9. 4 votes

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  10. hi
    I have a suggestion for Twitch Entitlement API
    Is it possible to add campaign_id to the entitlement?

    Because I want to know what campaign was given when I used Drops to benefit users
    (I think multiple drops can go on at the same time, so I need a clear separator)

    also, I think reuse through reward manager is a very good feature.
    However, since benefit_id is all the same, it is impossible to figure out which campaign was grant to the user, so i have to create a new reward every time.

    If campaign_id is added, all of these…

    3 votes

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  11. Currently there is no way to SORT your Twitch Drop Campaigns in the Twitch Developers Drops page.

    As I am making new campaigns it just randomly places them in the list. Before with the Legacy (and much better interface, it is missed) all campaigns would be in order of creation, and you could SORT them. Right now there is no sorting allowed.

    Please add in a sorting feature!

    3 votes

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  12. Currently the limit of drops per campaign is quite small. We like to have different drops every day for a week for example. However instead we need to make 7 different campaigns. It also seems games which have a small amount of drops for a long period of time are at the top of the list as its from date ascending order of active campaigns. So putting more effort and having lots of unique drops for viewers basically gets punished.

    3 votes

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  13. 3 votes

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  14. Once a reward was created, the Reward ID CANNOT be changed, regardless of the ID was self-defined or automatically generated. Can you make the update option available?

    2 votes

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  15. With the unfortunate, but expected, end to Enhanced Experiences that opened the door to event based drops I think that there are ways that Event Based Drops could be implemented without the complexity that was E2.

    In E2, Event Based Drops required the game to send metadata to Twitch, either directly from the client or from the game developers. Then a check would be made to see if a condition was met that would award a Drop. This meant that Twitch had to keep track of the metadata for every single channel and have more complicated Drops Campaigns for settings…

    2 votes

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  16. Simple. Old drop system allowed you to turn drops on for like a year and now its only 28 days max.

    2 votes

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  17. Some extensions would benefit from drops such as being able to award in-extension items or coins, based on view time, and would be a great way to promote usage of extensions, especially non-game specific extensions, that could be tied into an existing drops campaign if the game developer makes the extension themselves. If you have a variety streamer extension that runs on every game, then we don't get the benefit of the draw of drops.

    2 votes

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    I’m going to mark this as a long-term consideration as this is not currently being investigating, but may be something to consider in the future. The Drops product today is tied to a Twitch category and to provide similar functionality for Extensions would most likely be a different implementation that would require time to investigate.

  18. When creating a Drop, it would be great if you could set it up to give the viewer an option to choose "x" number of Rewards from a pool of "y" options.

    Examples:

    1. The viewer is presented with the options of an Ultimate Ball, a Super Ball, or a Mega Ball as their Reward, and they're allowed to pick one.

    2. The viewer can choose two items from the following: coins, a skin, a beta-access key.

    1 vote

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