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  1. Thanks for the new "Get User Emotes" endpoint.

    Here's a bit of an issue with it though. Currently when specifying a channel via "broadcaster_id" it returns the emotes the user can use in all channels and the emotes the user can use only in that channel. That's convenient if I only need to consider a single channel because it's all in a single request.

    However if I need to know this information for several channels, I am forced to request the globally usable emotes again for each channel, which can be a lot of requests. As an example I have…

    3 votes

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    0 comments  ·  API  ·  Admin →
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  2. Please provide an API to set/unset/get the state of "Stop Raids for 1 hour" button that exists on the Dashboard so that streamers can use it as a Streamdeck button for example and/or tie it into other automation.

    9 votes

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  3. Twitch Dashboard allows the broadcaster to configure a notification for an upcoming ad, up to 20 minutes in advance, and allow for a snooze.

    If the broadcaster has enabled this feature, I'd like for Twitch to send a channel.ad_break.upcoming event over EventSub, so I can trigger actions off of that.

    5 votes

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    1 comment  ·  EventSub  ·  Admin →
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  4. The information on this page seem to be conflicting with the current naming of the nodes. IE the pictures say "Make R66CustomRewardDefinition" where as the plugin installed for UE5.2 says "Make TwitchSDKCustomeRewardDefinition"

    Also, the nodes in the current package you can install (for Unreal Engine 5.2) seem to be lacking input pins.

    2 votes

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  5. As of now, the new channel.chat.message notification is a nice addition to the EventSub system.
    But I'd love to get some more information about the user sending the chat message, slightly similar to the IRC implementation but still less verbose.

    In comparison to the IRC, I miss some flags like isVip, isSubscriber, isModerator, maybe even isEmoteDesigner (?). I'd be also great to have something like isFollower, same for the IRC implementation.

    When developing a 3rd party system to allow broadcasters to implement chat commands, this would really improve the usability of this event messages and could…

    4 votes

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  6. The scope "user:read:email" mentioned in the Unity Engine Plugin class field "UserInfo.Email" is not referenced at all in the Twitch OAuth class "TwitchOAuthScope.User". Is it planned for this to be added or do we have to manage it manually?

    2 votes

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  7. Current Situation:
    As a streamer, I currently rely on manual monitoring or workarounds to determine when the next ad will play and when the last ad was run. This process lacks efficiency and makes automation for scene changes during ad breaks challenging.

    Proposed Solution:
    I propose adding an Ad Notification PubSub topic within the Twitch API to provide streamers with the necessary information for seamless ad management. Here's what the improved solution would entail:

    Endpoint/Topic Details:

    PubSub Topic Name: AdNotificationTopic
    Event Type: AdNotificationEvent
    Trigger: The AdNotificationEvent will be fired x seconds before the next ad starts playing.
    Additional Functionality:

    Next…

    15 votes

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  8. A lot of dev docs sites have a shortcut like ctrl+k or / for focusing the search box. It'd be nice if this was implemented

    2 votes

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  9. Re-add an app access token based endpoint to get all chatters for a stream, in an anonymized form, for more detailed analytics.

    To insure this data isn't used in a bad way, the user should be anonymized, so you only know that a user watches streamer a, b and c but not who this user is.

    It would also be necessary to only allow this endpoint for streams with a viewer_count greater than 500 (or some other number) to insure the user not being identifiable.
    By allowing to get all chatters for a stream, you can create more detailed analytics…

    4 votes

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  10. To enhance the developer experience on Twitch, consider implementing dedicated workshops and webinars focused on coding challenges and innovative streaming integrations. Foster a collaborative online community where developers can share insights, troubleshoot together, and access comprehensive documentation. Additionally, explore partnerships with tech companies to offer exclusive resources and tools. For those in Florida's tech community, a seamless developer experience could parallel the efficiency of a well-established Medical Billing Company in Florida, emphasizing the importance of streamlined processes for optimal outcomes.

    2 votes

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  11. Initially we'll need an API to toggle that check box on a clip that makes a clip eligible for the discovery feed.

    So that we can have editors (or mods that don't need/shouldn't have editor role on the site) the ability to manage clips in an external tool that third parties may have.

    (will need to update this UV, probably, when theres more information about the feature when API stuff I'd like is figured out)

    12 votes

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    3 comments  ·  API  ·  Admin →
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  12. Create a BlueSky Account for TwitchDev on dev.twitch.tv The site now has 1 million accounts, and more Twitch Streamers are moving there. Creating an account not only provides another outlet for TwtichDev announcements, but also demonstrates to Twitch users that Twitch Developer relations is aware of the potential of this platform. It does NOT necessarily show that Twitch is adopting an official stance.

    7 votes

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  13. In the section "HTTPS on localhost: the easy way" it says to launch python webserver with command: "python3 -m http.server", but this will launch it on port 8000, not 8080 like it says in the next sentence:

    Then, change your base URI in the Asset Hosting page of your control panel from https://localhost:8080 to http://localhost:8080.

    2 votes

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  14. Hello! I ask you to make an additional chat mode "Only for highlighted messages."

    2 votes

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  15. Just under the Step 4 header, on line 11 of the code, the html tags open with '<tr><th>' and end with '</td></tr>' and I'm wondering if it's meant to be '</th></tr>' ? if not that's no issue, I'm not the most used to HTML, it just seems odd that it would close with a different tag without an explanation.

    2 votes

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  16. I think that the Twitch Extension Helper Library is embedded on line 43 of config.html rather than line 10.

    2 votes

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  17. Typo in Auth Manager: void start()
    Typo in Stream Info: DisplayName -> Language

    2 votes

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  18. The helix send chat message endpoint ought to:

    • Support replying to another message id
    • Include the new message's id in the response object

    The new id is relevant for tracking (thread) replies to messages created by the local user. In addition the message id can be relevant for other endpoints like delete message.

    If id cannot be included in the response object, at least allow us to specify client-nonce tag so it is easier to identify the corresponding message id (when subscribed to chat messages in the channel)

    5 votes

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    1 comment  ·  API  ·  Admin →
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  19. Outdated page, the developer rig isn't supported anymore

    2 votes

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  20. Scope formatting inconsistency. The channel.chat.usermessagehold and channel.chat.usermessageupdate sections have the word "scope" inside the code tag instead of outside like the other sections.

    2 votes

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    0 comments  ·  EventSub  ·  Admin →
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