Allow a longer period of preroll-free viewing when using the ads manager, while maintaining ad density
The existence of a hard cap on preroll free viewing time at 30 minutes is extremely restrictive, and difficult to integrate with various forms of streamed content. Being forced to take an ad break every 30 minutes causes disruption to content flow, and is detrimental to viewer experience.
There is no difference in ad density between 3m/h and 1.5m/ .5h. The pinning of pre-roll free viewing to a 30 minute cap feels very arbitrary and creates an artificial barrier to fluid integration of ad breaks for creators streaming longer form content.

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uterscooter commented
I agree with this 100%. Streaming D&D weekly and in-depth RPG video games 3x each week, it makes it very hard to figure out what to do to try and overcome organic on-platform growth issues. I get raids on my channel occasionally during D&D, and most of the people that come over end up leaving due to pre-rolls.
I'm trying to turn these off, only to find the most time I can get ad-free is 30 minutes, which is nothing in a game with 5 players. I'd much rather play 3 min of ads at the top of the stream while waiting to start and doing intros, then take a 3 min break every hour for minimal interruption to the game as well as the health and biological needs of the players!