Redemption Cooldown Time Per User
We have "Redemption Cooldown Time", "Limit Redemptions Per Stream" & "Limit Redemptions Per User Per Stream". Can we get "Redemption Cooldown Time Per User"
This is something that I still really wish we had. I really dislike having to choose between no timer and EVERYONE waiting the full time to see who can snipe getting to do the thing everyone wants to all do. It's really frustrating and can ruin a bunch of redeems options.
I honestly don't get why this is not a thing already. There should definitely be an option to limit chat users to a redeem for several days. It's currently not possible to do weekly redeems or more rare redeems that doesn't affect every person trying to redeem it. The only option right now is to put the entire redeem on cooldown for several days, but that applies for everyone. I think a per user option should have already been a thing on implementation.
I have no idea why this isn't a thing already, I would love to have this setting in my redeems
Yes! I don't know why we don't have this yet! Streamlabs has a Global and a User cooldown. So if somebody redeems a reward through Streamlabs, they have a longer cooldown than global so somebody else can enjoy the reward too! This would come in handy for chat games that employ the use of channel point rewards! It would suck to have a 10-second global cool down and it's the same person redeeming it every 10 seconds!
I desperately want channel points to have Per User Timed Cooldowns. Currently, global timed cool downs are available, global and per user limits are available, but not per-user timed cool downs. For instance, if Joe wanted to highlight his message, but you wanted to keep Joe from highlighting 10 messages in a row without stopping Susan from highlighting her message and allowing Joe many highlights in a stream, just spaced out.
I like to use Channel Points for voting in week-long events. Before I switched to channel points, each person could vote once every 5 minutes. It was a great system as it kept spam down and rewarded people for staying active in the stream. There's no way for me to do that presently with Channel Points. I've tried adjusting the cost and limiting how many per stream, but all that does is keep them from accruing channel points to use on other redemptions.
I think this suggestion is now implemented/complete.
In the Channel Reward settings there is a "Cooldown & Limits" section which includes:
- Redemption Cooldown Time [Time between redemptions, up to 7 days]
- Limit Redemptions Per Stream [Max total redemptions for viewers]
- Limit Redemptions Per User Per Stream [Max individual redemptions per viewer per stream]
...unless what you're suggesting is to have a 4th option to limit redemption per user permanently?
I think its a great idea, and its very useful. Cause why other users should wait until the cooldown ends, by adding this every user will have his own cooldown time while others can use their points.
This is a good idea :)
Would be really helpful :)
هيهي ما اعرف ايش اكتب:)
twitch you need to do this this will help steamers a lot
من طرف ابو صلعه
cool idea! twitch should hire this dude.
Viewers who have saved up a lot of points can spam them in a short time which ruins the idea of the rewards purpose or becomes annoying.
Presently, you can stop redemptions either because of a cooldown or because of a redemption limit. I think an option can be provided that's a middle of the road solution to let the community still redeem points in spurts without overwhelming a streamer.
And that option would be "Redemption limit within timespan" That is, you can set a timespan, and also set a redemption limit, and that would allow you to control how many redemptions take place over the course of a stream!
For example, say you set a redemption to 5 redeems within 5 minutes, that means that, if within a 5 minute span, people redeem a reward 5 times, there will be 5 minutes until redemptions can start again.
It should be a rolling count too. So if, in the previous example, 3 redemptions happened back-to-back, and then 3 minutes later, 2 more redemptions happen, it should then hit its limit, but not for the full 5 minutes! That's because after 2 more minutes, the first 3 redemptions would expire, and now there will be 3 redemptions remaining in the rolling timespan for more redemptions to take place!
Gostaria que existisse um cooldown global de pontos, e não somente item a item. Dessa forma uma compra não iria sobrepor a outra, como uma flag onde escolhe se é um cooldown geral (que conta a partir de qualquer compra) ou apenas único (exclusivo pro item).
It would be awesome if you can limit channel point redemptions once per user + once per stream
Need to be able to have time buffered between requests. I have had moments where 2 people redeem hat change at the same time or i have sounds redeemed at the same time and they play over each other. It should be an option in creating channel points. Some I don't need a cool down but most i do.
yeah really good idea!
This would be super nice for things like "Free Streamloots Chest" so we don't have one person claiming the entire streams max allotment (in my case, 3 per stream) all to themselves, and allow 3 different people to get one!