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966 results found

  1. Is there a way to test the WebSocket server not sending Keepalive messages with the CLI?

    3 votes

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    0 comments  ·  API  ·  Admin →
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  2. My current use case: When given a username, find out if that user has a Twitch account and if so, find out if they are currently streaming.

    Current solution: Use the 'Get Users' endpoint, if it finds a user, use the 'Get Streams' endpoint.

    Request: Could we get a "isLive" boolean to indicate if a user is currently streaming?

    3 votes

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    1 comment  ·  API  ·  Admin →
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  3. 1 vote

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    0 comments  ·  Twitch CLI  ·  Admin →
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  4. its a useful tool to use

    1 vote

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    0 comments  ·  Drops  ·  Admin →
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  5. No, tutto perfetto.

    1 vote

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    0 comments  ·  Extensions  ·  Admin →
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  6. Goo

    2 votes

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    0 comments  ·  Twitch CLI  ·  Admin →
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  7. Ruu

    2 votes

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    0 comments  ·  API  ·  Admin →
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  8. I am working on the website is https://ninjavantracking.com/
    it is providing courier tracking services sum of API is not working well on my website can you check it and tell me what I do to get API Thanks

    2 votes

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  9. twitch.jerogapo3000.com.

    2 votes

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    0 comments  ·  Twitch CLI  ·  Admin →
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  10. There's a typo in the paragraph that starts:
    Follow the Authorization code flow example to get a user access token for the <BOT_USERNAME> Twitch account

    You have chat%3Aread+chat&3Aedit when it should be chat%3Aread+chat%3Aedit

    1 vote

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    0 comments  ·  API  ·  Admin →
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  11. Hey, not sure if this has been posted as a uservoice already, I took a quick glance using the above title as a query and couldnt find anything about it.

    It would be nice with the new Custom Tags feature that we would be able to get a list of streams with x tag(s) for 3rd party use. Id envision this to either be its own endpoint, or potentially added to the query property of the "Get Streams" endpoint, like Kraken used to do with title searching (Which also would be nice to have back in Helix)

    63 votes

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    8 comments  ·  API  ·  Admin →
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  12. It may be helpful in certain message handling and storage structures to include "target-user-id" in the CLEARMSG event, and not just the "login" name of the user and the "target-msg-id".

    2 votes

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    0 comments  ·  API  ·  Admin →
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  13. simple, just a subscription that lasts for 12 months instead of one month.

    priced accordingly offcourse.

    1 vote

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    0 comments  ·  Developer Site  ·  Admin →
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  14. the codeblock under 'Authentication' has quite a few issues with it.
    Incorrect capitalization on the TwitchSDK.Interop; , a missing semicolon on the first variable declaration, incorrect capitalization on the Start() and UpdateAuthState()

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  15. I think it would be useful to add the possibility to select in which shard in a conduit a subscription will be created. This would made the developer to have more control over subscriptions created in a conduit. I think this feature would fit in as an optional parameter in the request body at creating a subscription within a conduit.

    I know the conduits are made to balance the traffic over shards and connections but giving the developer more controll over which subscriptions goes in which shards is something that will make developing over conduits better.

    In my opinion this…

    1 vote

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    0 comments  ·  EventSub  ·  Admin →
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  16. Why are conduit sub types listed under channel sub types? Seems like conduits should have their own menu listing.

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  17. When reading UserInput field of a CustomRewardEvent, the UserInput field is always empty.

    [code]

    using UnityEngine;
    using TwitchSDK;
    using TwitchSDK.Interop;

    public class SomeScript03 : MonoBehaviour
    {
    GameTask<EventStream<CustomRewardEvent>> reward01;

    async void Start()
    {
        reward01 = Twitch.API.SubscribeToCustomRewardEvents();
        await reward01;
    }
    
    
    async void Update()
    {
        if(Input.GetKeyDown(KeyCode.Alpha1))
        {
            if(reward01.MaybeResult != null)
            {
                CustomRewardEvent rwd01_event;
                if(reward01.MaybeResult.TryGetNextEvent(out rwd01_event))
                {
                    Debug.Log($"Name:{rwd01_event.CustomRewardTitle} | Text:{rwd01_event.UserInput}");
                }
            }
        }
    }
    

    }
    [/code]

    Attach this script to a gameobject and enter Play Mode. Make sure you have a Custom Reward that takes user input. Redeem the reward and provide some user input to it. Then press the 1 key and the…

    1 vote

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  18. I noticed that the section for Implicit Grant Flow has a section after it titled "Use the authorization code to get a token
    " where it specifies how to use a authorization code to get the access token, but you already get the access token from Implicit Grant flow, I believe this section should not be there but instead should be at the end of the Authorization code grant flow section, just before Device Code grant flow. Because Authorization Code grant flow does not show a section on using the authorization code to get an access token.

    2 votes

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  19. Extend the API ability to create a block_term with an optional value for privacy (default: public) as either public or private, as a user can with the web interface.

    1 vote

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    0 comments  ·  API  ·  Admin →
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  20. Right now if we want to disable/enable clip creation we kinda have to play hide and seek in the dashboard.
    It's good to have that possibility, but it doesn't answer emergency cases.

    It happens to streamers that they leak more or less critical personnal info (address, credit card, real name...). In such case, most of the viewers will create a clip to watch it back and by the time we find the option on the dashboard it's way too lat to disable clips creation.

    Also it wouldn't totally solve it, having an API would help mitigate such kind of leak…

    16 votes

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    0 comments  ·  API  ·  Admin →
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