Extension bits - adjustable Streamer-Developer Share
Why is the share always 80% streamer and 20% developer? Would be way better if the developers could decide their extension percentage.
If I sell an cosmetic item in my game ( on my website) for 5$ I get like 4.8$
If I want to sell the same item on twitch I would need to sell it for 24$ to get 4.8$
So as developer I have these options:
- Don't use Bits -> Streamer receives 0$
- Link to our website -> Streamer receives 0$
- Make prices way to expensive -> nobody buys -> Streamer receives 0$
So if you make bits adjustable for every extension it would give us a lot more possibilities. Could be a slider from 10-90% or something like that so that is guaranteed that the streamer gets at least something.
This new system could also lead to more people creating extensions for twitch because of the better (changeable) share

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ElitonK commented
Yeah, like 60/40 or just fifty-fifty. Agreed with balancing.
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DeemonRider commented
Hey, about half a year is now over and we are getting closer to a release in the next months.
Are there any updates on this topic or could it actually be considered in the near future?
We would like to incorporate bit options into our game so the streamer can profit from it as well but under the current conditions that would not be an option for us.
We are the owners of one of the presumably biggest extensions on twitch and it would be fantastic if we could invest the maximum possible time to produce quality extensions with a more fair revenue split.
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I'd be glad to provide context for your question.
Why is it always the same percentage? Simplicity and consistency for creators. When Bits-in-Extensions was released, it was important that revenue share was consistent and the concept wasn't overly complicated.
Why is it 80-20? This is the result of feedback from creators and developers alike when developing Bits-in-Extensions to find an acceptable balance. Developers can scale revenue through activations across several channels while a single creator can only activate the Extension once. Given that, 80% was the right percentage determined while gathering feedback to incentivize an Extension activation.
Could revenue share customization be beneficial depending on the use case? Yes. It could also add some complexity for creators when deciding whether or not an Extension should be activated.
This feature is not being actively investigated at this time, but may be a concept revisited in the future.
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Algolx commented
Definitely a good idea! A system that much more accessible to developers would definitely attract more customization options for end users to support as well!
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SongBox commented
This makes sense to me. More balanced.
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Jonaswagern commented
This is a fantastic idea and would give full time developers a whole new platform to produce quality extensions. The initial thought of extensions might have been that they are supposed to be small fun applications to support the stream but there is so much more possible!