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  1. The "build your first extension" walkthrough was perfect until about the half-way mark, then it started omitting hugely important steps. I had to stumble around to try and keep up, and although I was modestly successful, I was not able to see my Panel extension in my channel. Would have been helpful to actually have a zip file of assets to upload, because I have no idea whether I did that step correctly.

    3 votes

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  2. When PubSub returns rewards, it references channel_id whilst the Beta API Endpoints call it broadcaster_id.

    As a Developer, i prefer to be able to parse the same object from different sources in the same way. The discrepancy in naming prevents this / makes it slightly less performant as a distinction needs to be made.

    2 votes

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    0 comments  ·  API  ·  Admin →
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  3. We should be able to CRUD the Role Manager that is in the Streamers Dashboard. This would resolve multiple UserVoice requests including CRUD for VIP, Mod & the Editor migration from v5.

    13 votes

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  4. "Check: If you want to see the completed code at this stage, its available on the Step 1 branch."

    There are no links to the source code. It would be extremely helpful to have a link to GitHub repo with full set of code in this tutorial, to see how it all goes together.

    2 votes

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  5. Similar to adding https://twitch.uservoice.com/forums/310213-developers/suggestions/39622321-rerun-api

    Currently Video Upload is still on v5 and has not been migrated yet to helix. Please migrate Video Uploading and collection management API's

    9 votes

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    2 comments  ·  API  ·  Admin →
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  6. The example and/or documentation of the "Channel Points Event Message" seem to be wrong/misleading, because the example reply does not match the structure of "Message Parameters: All Messages"

    3 votes

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  7. https://dev.twitch.tv/docs/api/reference#modify-channel-information

    The example calls uses JSON, but the documentation talks about Query String/URL encoded form.

    Docs should cover both possibilities and examples should cover both methods

    3 votes

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    Planned  ·  0 comments  ·  Documentation  ·  Admin →
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  8. https://dev.twitch.tv/docs/irc/tags#usernotice-twitch-tags documents anonsubgift and anongiftpaidupgrade. I found this announcement post https://discuss.dev.twitch.tv/t/anonymous-sub-gifting-to-launch-11-15-launch-details/18683 saying that apparently it was temporarily disabled as a workaround. As far as I can tell to this day the workaround is used. The documentation should be updated to remove the originally planned but never put into service types, and instead document that anonymous gifts come from AnAnonymousGifter.

    4 votes

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  9. The cheers topic of PubSub doesn't give emote placement like the Subscribers topic does.

    Please extend cheers topic to include the Emote placement like Subscriptions does

    For example

          "sub_message": {
            "message": "A Twitch baby is born! KappaHD",
            "emotes": [
              {
                "start": 23,
                "end": 7,
                "id": 2867
              }
            ]
          }
    

    Should be included with Cheers on PubSub

    4 votes

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    0 comments  ·  API  ·  Admin →
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  10. https://dev.twitch.tv/docs/embed/ and it's child pages mention the requirements for parent but never SSL

    3 votes

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    Planned  ·  0 comments  ·  Documentation  ·  Admin →
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  11. As it stands currently today, whether you are building a large scale bot to connect to multiple channels, that is always on (think Streamlabs, StreamElements, etc), or a small bot specific for your channel, or perhaps somewhere in between, the only supported way to connect is via the channel name, which is tied directly to the Twitch username.

    The problem that is faced is when one of those connected channel's broadcaster decide to change their username, thus changing the channel name as well, since now what the bot is listening for data on is non-existent. The way this is managed…

    6 votes

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    0 comments  ·  API  ·  Admin →
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  12. The new helix endpoint to modify channel information ( https://dev.twitch.tv/docs/api/reference#modify-channel-information ) doesn't work with a user token from a user that has been added as an editor to the channel. This basicially shuts out any clientside tool used by editors where it's impractical for the broadcaster to directly authorize access. Editors should be trusted enough to be able to choose their own tools.

    Allowing access to editors would especially make sense if this is intended as a replacement for the v5 endpoint ( https://dev.twitch.tv/docs/v5/reference/channels#update-channel ), which does allow editors to update the stream title and game. It would also work…

    95 votes

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    7 comments  ·  API  ·  Admin →
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  13. The examples for Google Analytics suggest using jQuery. Which is extra bloat if an extension hasn't use jQuery to start with and can lead to confusion

    4 votes

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  14. The twitch apps games screen is pretty limited. Many have over 100 games on there by now. So I would like to be able to build my own web app and let users log in via twitch and browse their claimed games collection where I can provide filters and search for games using whatever data is available about the games. To do this there must of course be an API where I can retrieve the game list and meta data about them.

    4 votes

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    2 comments  ·  API  ·  Admin →
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  15. Hello guys from twitch. Last week I filled out the form to add my indie company to the platform claiming my game, but it was denied. I gave all possible information and did not understand the reason for the denial.

    Our game is already in the GiantBomb database and we are doing all the transition process (we come from MIXER) by implementing the Twitch API to the game and creating the extensions.

    I sincerely ask you to help us register the company.

    1 vote

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    More Info Needed  ·  angpt responded

    Hello, could you let us know the game/company name so we can follow up on this.

  16. What's been made available for the events from PubSub is nice, but currently there is no way to know of when a unfulfilled reward has been marked as complete by a Streamer/Mod. Since the event is already well structured, all that would need to be done is simply re-send the same event with the status property updated to reflect that it was fulfilled (either just using the existing "FULFILLED" value or possibly a new value like "MANUALLY FULFILLED").

    11 votes

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  17. There's currently no way to unfollow a game from the API, in any of the existing APIs (helix, v5, v3). You can follow a game in v5, but not unfollow. Helix has nothing related to games/category. The website itself uses GQL.

    4 votes

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    1 comment  ·  API  ·  Admin →
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  18. As per this other uservoice

    https://twitch.uservoice.com/forums/310213-developers/suggestions/39645769-moderator-actions-pubsub-topic-should-work-for-all

    The moderation actions PubSub at time of writing requires a key from the channel you wish to listen to with the scope channel:moderate

    However the scopes page

    https://dev.twitch.tv/docs/authentication/#scopes

    is mis leading as it only talks about how the scope works for chat leading to confusion with pubsub operation

    "Perform moderation actions in a channel. The user requesting the scope must be a moderator in the channel."

    The wording needs to be changed and/or the pubsub topic adjusted to support being able to read moderator events as a moderator

    4 votes

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    Planned  ·  0 comments  ·  Documentation  ·  Admin →
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  19. Make more developer tools for working with embedded clips.
    At least, it can be the same tools as for the VODs player (playback api, events etc). Or you can add more features specifically for clips, for example, when you put an array of clips into player it displays as a collection or playlist.

    64 votes

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    5 comments  ·  Embeds  ·  Admin →
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  20. This should say a secure website is required. Took me 2 hours to figure out what was wrong.

    5 votes

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