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  1. Please extend

    https://dev.twitch.tv/docs/api/reference#check-automod-status

    To provide as much information as the new PubSub Topic for automod-queue.<moderator_id>.<channel_id> does

    https://dev.twitch.tv/docs/pubsub#topics

    Currently the API jsut does pass/fail
    But PubSub provides content/text/frames/reasoning.

    This endpoint may be used by third party tools such as tip alerts or extensions to determine if a message passes review or not.

    And if it is to be held and presented in a dashboard for moderation staff to review would be useful to include the additional information/reasoning for the block.

    7 votes

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  2. So a developer can ask the api for just bits reward tier emotes or the "regular" sub emotes

    This applies to both

    • Get Channel Emotes
    • Get Emote Set
    6 votes

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  3. With the way how certain bots work, Webhooks wouldn't work with said bots. So my Suggestion is to include PubSub so more bots can utilize features like Hype Train and other stuff included on twitch.

    5 votes

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  4. It would be really cool if the Go live message of a channel was present within the user online event.

    4 votes

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    Deferred  ·  1 comment  ·  EventSub  ·  Admin →
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  5. The "Embed everything", "Embed Video", and "Embed chat" widgets should be responsive instead of a fixed width and height. Or if we specify the width, at least automate the height so it respects the aspect ratio.

    3 votes

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  6. I know this has it's own endpoint but would be nice to have them in once place

    3 votes

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    0 comments  ·  API  ·  Admin →
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    Thank you for the feedback! We will consider this, but for now we do not have immediate plans to include cheermotes with this endpoint.

  7. https://dev.twitch.tv/docs/irc

    As a getting started/IRC docs landing page is confusing new developers

    As it references

    The token to authenticate your chatbot with Twitch's servers. Generate this with https://twitchapps.com/tmi/ (a Twitch community-driven wrapper around the Twitch API), while logged in to your chatbot account. The token will be an alphanumeric string.

    And doesn't reference anything about the "right way" to auth/scopes needed

    Until the end of the guide.

    Authentication using not a third party site should be more prevalent in the guide.

    3 votes

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  8. It would be useful to get "active only" prediction

    As a quick way to go "is a prediction already running"

    As apposed to calling "get first 1" and assuming that the 1st is the most recent (and thus active) prediction

    Active would be "active/locked" in this wording. IE any state that prevents a "Create Channel Points Prediction" call succeeding

    2 votes

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  9. You get free tools to differentiate your platform. Passionate developers try their best to make amazing products, how hard is it so difficult to make their products visible for streamers?

    Multiple suggestions:

    • a monthly highlight message on twitch twitter (put the spotlight on a great extension)
    • improve the extension dashboard by removing the top categories based on their function. This should NOT be a standard to get the top spot.
    • let developers upload videos/trailers on the extension page.
    • make a simple checkbox, that allows developers to send updates (email, chat notification) to streamers that opt-in for updates. (how do developers…
    2 votes

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    Deferred  ·  1 comment  ·  Extensions  ·  Admin →
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  10. After a webhook fires, I'm given context to the UserID and Username. In the instance of "stream.online", I would like more information. In the old webhooks, I was given the full stream data object. Will there be a standard way of accessing the full data object of whatever is "notifying" the webhook? Or is it on me to use the existing Helix API to then get that information(user info, game info, broadcast info)?

    One thought would be to simply give the appropriate URL to POST to for more information, similar to how some APIs give a paginated cursor URL to…

    2 votes

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    Deferred  ·  2 comments  ·  EventSub  ·  Admin →
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  11. For extension pubsub

    https://dev.twitch.tv/docs/extensions/reference#send-extension-pubsub-message

    There is

    • global
    • channel

    topics

    please add

    • developer (with a channel ID)

    to allow "developer JWT ONLY" pubsub messages to a specific channel

    Similar to the config developer segment.
    this means there is a secure method for developers to send data to a specfic channel without burning the global limit (and triggering skip paints on other channels)

    1 vote

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  12. Our live events are in french. We would like the chat embed widget to be in french, or at least give us the option to change the text of what's visible like the "Send a message", "Chat", and "Welcome to the chat" messages.

    1 vote

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    Deferred  ·  0 comments  ·  Embeds  ·  Admin →
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  13. Include the same data as received from https://api.twitch.tv/helix/moderation/banned/events. Primarily event timestamp (time when the ban/unban action occurred) and the id (allows checking for duplication with eventsub messages already received when pulling from helix)

    Add the following fields to "event" paylod for ban/unban eventsub messages:
    "id": "1IPFqmlu9W2q4mXXjULyM8zX0rb",
    "action_timestamp": "2019-03-13T15:55:19Z"

    1 vote

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    0 comments  ·  EventSub  ·  Admin →
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  14. Some extensions would benefit from drops such as being able to award in-extension items or coins, based on view time, and would be a great way to promote usage of extensions, especially non-game specific extensions, that could be tied into an existing drops campaign if the game developer makes the extension themselves. If you have a variety streamer extension that runs on every game, then we don't get the benefit of the draw of drops.

    1 vote

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    0 comments  ·  Drops  ·  Admin →
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    I’m going to mark this as a long-term consideration as this is not currently being investigating, but may be something to consider in the future. The Drops product today is tied to a Twitch category and to provide similar functionality for Extensions would most likely be a different implementation that would require time to investigate.

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