Modernise the Game Developer documents
There are a couple page, https://dev.twitch.tv/gamedevelopers/ and the Developer Playbook, https://dev.twitch.tv/gamedevelopers/development/ which are very outdated. It includes references to products that simply no longer exist, other products that have changed, data from 5 years ago, broken embeds due to missing clips, and there's missing information such as the Game Engine Plugin.
Over the past year I've seen 3 different game developers (One working on a AAA title, the other two were individual indie developers) whose first investigations into Twitch as a Game Developer lead them to that playbook and having a negative opinion of Twitch's situation with Game Developers. This is of course a tiny fraction of developers, and I mainly work with the UK games industry so a small sample size too, but I'm sure these 3 represent a larger number of Game Developers that see this as another indication of Twitch not connecting with the Games industry.
Here are some of the current issues with the Game Developer Playbook as it currently stands:
In the section "Game Types Overview", a 5th type of game that may be worth a mention are the games that focus on community interaction, such as Jackbox Party Pack, Marbles on Stream, and similar. These games may only get a fraction of the viewership of some of the major titles, but their viewership patterns are much more uniform throughout a year and usually often see steady growth rather than the spikes of Indie games, the sudden peaks and steady falls of annual games. This can also be a great opportunity to briefly introduce the benefits of Twitch Viewer interaction into the sustainability of a game.
In the section "Game Phases & High-level Recommendations", it contains quite old data, referring to "nine out of 10 top titles on Twitch in 2018 were released before 2018.". In 2023 it appears from current data that 10 out of 10 of the top 10 games were released in previous years, and it's only when looking to the top 20 by watch time where Diablo IV and Overwatch 2 are games that have been released this year.
The section "Twitch can help you at any stage of your game development lifecycle." makes references to 'mods', which should perhaps be removed as it's not applicable any more.
The "Identity" section could be updated to include DCF, as for some types of games it can be beneficial to show the full range of authentication options as some games may now have a suitable way to integrate with with the Auth Code or Implicit flows.
In "Interactive Extensions" it could be worth also including the example of ECHOcast, which takes things a step further than viewers being able to help/hinder the broadcaster but also gain rewards themselves within their own game. This increases the benefit of people who own and play the game to continue to view other people who are streaming that game. Additionally, multiple sections in the playbook refer to the Level of Effort for Extensions as 1 week, but I would say this is an unrealistic amount of time as it doesn't include the on average 2 to 10 days of review so could mislead developers in planning their time and potentially missing deadlines.
The "Drops" process references VHS, and is incorrect for the current Drops workflow.
The "Mods" section focuses on the now defunct Twitch Desktop App, and a curseforge Mod Manage Extension. This section, and references to mods on Twitch, should be removed entirely from the multiple pages that show off mods.
"Next Steps" Indicates the first step is to 'register' the game on the TwitchDev console, but the game needs to be on IGDB before it can be claimed on Twitch so that should be added as a step (either before or after Org creation on the TwitchDev console). Also, it may be worth including the TwitchDev Discord server, in addition to the twitter/forums/TwitchDev channel.
The entire section on "Broadcast with Extensions at Major Trade Shows" is dated, as it's entirely about E3.
The "Bounty Board" and "Twitch Advertising" stats should be looked in to, as more current data may be even more of an incentive to utilize the Bounty Board, or Twitch Advertising.
The example in "Engagement Extensions" includes a video that's a screen capture of a browser window that shows the Extension taking the view off-platform, and the button that took them off-platform was labeled "Results and Standing" but failed to take them to any results or standings. So is perhaps not an ideal video to show of viewer engagement in an Extension
The "Esports" section talks about a PUBG Extension, then shows a video of a completely unrelated, non-existent, Extension, on a now non-existent channel, that barely had any viewers/followers at the time of the video, and the window capture even showed that their followed channel Dr Disrespect was live... IIRC StatsHelix is defunct now anyway, and they've become Datawisp.
"Twitch Rivals" embeds a Clip which has since been deleted, so just shows an error embed.