Intergration of Gaming Clients to Crackdown on Stream Sniping.
Idk if this is entirely the right category as it involves how the platform monitors traffic and stuff. It's not as if it's a "feature", versus a preventative measure to prohibit people from stream sniping.
Work with the server management team(s) on the gaming company's end, along with people's ISP to monitor for, and ensure that people cannot fire up someone's stream and intentionally queue up with them, and there be a grey area as to whether or not they're "screen peaking" via the stream.
Have it disconnect them if it senses they have stream open, and notify them through the game client as to why they were disconnected. Don't match them to begin with too, if the stream is already open.
VPNs can't thwart all this, can it? Still able to monitor how/what they're accessing through the VPN if you can access their machine. If you're say, their ISP, combined with the ToS of the gaming client, shoe-in they (game companies) will allow streaming platforms to police / prevent + protect, their streamers from sniping.
Seems like a lot of overhead securing multiple machines to keep VPN and your "real" ISP separate, like more than your "typical troll" is capable of maintaining, or interested in achieving.
I see this (Griefers harassing streamers) happen ROUTINELY, in Starcraft:Broodwar, and Starcraft 2 streams
I watch...
The sniping along with other "ladder manipulation" tactics really "ruining" those games / their streamer's "gaming experience". NotLikeThis
Very, not cool!