Per-scene audio sources
Add the ability to use audio sources in one scene but not another. This allows the music channel to be present in the "starting stream" scene without the microphone channel being used, for example.
6
votes

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NaruSnake commented
Cela serais bien d'avoir la possibilité d'avoir une table de mixage par scene
Exemple :
Scene Début -> Piste audio Musique
Scene Jeu -> microphone, piste audio jeux, discord ect...Je pense que vous avez compris l'idée
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Ayamethefox commented
Adds a Audio layer with a application connected to it and a set volume for it So you don't have to manually change the audio for every scene you have.