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  1. 8 votes

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    Laxxor_Borocillicase shared this idea  · 
  2. 116 votes

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    9 comments  ·  Chat » Stream Chat  ·  Admin →
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    Laxxor_Borocillicase commented  · 

    This directly addresses an inconsistency / contradiction in the multi-streaming rules:

    "You ensure that the quality of Twitch users’ experience of your Simulcast is, at a minimum, no less than the experience on other platforms or services, including by your engagement with the Twitch community, for example, via chat."

    What this means is that Twitch viewers experience must be ensured to be 100% of the content and we shoudl not allow things to occurr on A N Other platform that cannot occurr on twitch.

    SO.. the rule being addressed by OP stated we cannot merge chat. This 100% detracts from the twitch viewer experience by excluding them from the chat from other platforms.

    This is a contradictory rule in the Simulcasting Guidelines
    https://help.twitch.tv/s/article/simulcasting-guidelines?language=en_US

    Laxxor_Borocillicase supported this idea  · 
  3. 2 votes

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    Laxxor_Borocillicase shared this idea  · 
  4. 9 votes

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    Laxxor_Borocillicase shared this idea  · 
  5. 8 votes

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    Ana responded

    Love this concept. I have merged in another idea that was specifically asking for visible markers for exported VODs, but I think overall your idea encompasses this. Just letting everyone know.

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    Laxxor_Borocillicase commented  · 

    It would be very nice if a VOD that has already been exported is flagged in the "Video Producer" page so that you can prevent accidental duplicate exports.

    thanks

    Laxxor_Borocillicase supported this idea  · 
  6. 33 votes

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    Laxxor_Borocillicase supported this idea  · 
  7. 7 votes

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    Laxxor_Borocillicase supported this idea  · 
  8. 3,122 votes

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    Laxxor_Borocillicase commented  · 

    @sfgTvee Less is more. Target your streaming time to when you get most viewers (based on your post you should have ample data to extrapolate this). The average is an average of all, not part.. that's how averages work.

    Laxxor_Borocillicase supported this idea  · 
  9. 30 votes

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    Laxxor_Borocillicase supported this idea  · 
  10. 300 votes

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    Laxxor_Borocillicase supported this idea  · 
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    Laxxor_Borocillicase commented  · 

    The introduction of follower emotes is great but as other people have suggested it forces a hard cut between where emote can be used. In addition to suggestions like "Allow subscribers to use follower emotes everywhere" I would like to add the following idea:

    Allow 1 emote to be assigned as a "raid emote" usable by followers and subs alike, but usable across all of twitch.

  11. 30 votes

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    Laxxor_Borocillicase supported this idea  · 
  12. 58 votes

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    Laxxor_Borocillicase supported this idea  · 
  13. 126 votes

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    Laxxor_Borocillicase commented  · 

    I would say there are more than just isolated instances - every category change I make fails to create a chapter. There was a point where this reliably created a chapter each time.

    Laxxor_Borocillicase supported this idea  · 
  14. 188 votes

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    100 comments  ·  Safety » Bots  ·  Admin →
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    Laxxor_Borocillicase supported this idea  · 
  15. 736 votes

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    Laxxor_Borocillicase supported this idea  · 
  16. 11 votes

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    Laxxor_Borocillicase shared this idea  · 
  17. 314 votes

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    Laxxor_Borocillicase supported this idea  · 
  18. 68 votes

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    Laxxor_Borocillicase supported this idea  · 
  19. 782 votes

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    Laxxor_Borocillicase commented  · 

    It would be awesome to have tiered grouping of channels points options to control redemption cooldowns.

    Consider an MMO.

    You have a lvl1 skill "fireball", a lvl2 skill "big fireball" and a lvl3 skill "fire-ageddon".

    lvl1 has a 30s time out, lvl2 45s, lvl3 60s

    If you trigger lvl2 skill, it times out ALL skills ~in this group~ for 45s.

    To put it in a simple Twitch context, consider the ad-break redemption. You would like your viewers to be able to offer you an add break of varying length but you don't want the ads to get spammed and you want different timeouts based on the pre-roll ad suspension length.

    This would add a level of "gamification" to channel point redemptions and at the same time allow the streamer to control the time outs in a realistic way, relative to both the value of what has been redeemed and its effect on similar redemptions.

    Laxxor_Borocillicase supported this idea  ·