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  1. 93 votes

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    ZeldaMOMOe commented  · 

    YES PLEASE I've been saying this for YEARS. I'm Lebanese and would love to join something like this.

    ZeldaMOMOe supported this idea  · 
  2. 933 votes

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    ZeldaMOMOe supported this idea  · 
  3. 136 votes

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    Relevant Update  ·  Ana responded

    Hi again all,

    We have another update regarding Twitch’s Alerts. Now, you can set up integrations with Streamlabs, Throne, Crowd Control, and StreamElements, to bring select third-party events they provide to your Activity Feed to help you recognize all the additional ways your community supports you (such as through tipping, merch purchases, etc.).

    Help highlight your community’s contributions and celebrate them all in one place, with your own flair by tapping into the customization options for your Alerts in the Creator Dashboard.

    This is just the beginning! We'd love to hear what other third party streaming tools you'd like deeper Twitch integrations with, please share them with us via link.twitch.tv/UVAlerts or http://twitch.uservoice.com/forums/924712/suggestions/47507177.

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    ZeldaMOMOe commented  · 

    These are the implementations I can think of just by creating some Hype Train and Goal alerts over the past couple days. Currently I'm still planning to keep StreamElements for everything else, but if these were added I'd definitely think about moving everything over:
    - drag and drop or more custom pixel placement for the text and the alert image
    - more font options for the text; or like SE does it where you can choose one and as long as your computer that you're streaming from has the font, it will load as necessary
    - text size slider rather than select text sizes
    - play until done option for the alert image and alert sound. I'm running into an issue where no matter how long I put the Duration under General Settings, the alert image (in my case, gifs and webms) still animates too long.
    - "All Time High Reached" Hype Train alert does not test correctly in the browser source. It keeps pulling my "Level Reached" alert image and sound instead. So I'm not even sure it will work when I reach a new all time high level.
    - Y axis positioning of the alert overall seems to change randomly during testing. This happens in the previewer and in the browser source. So I'm not sure if this will happen live as well.

  4. 145 votes

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    ZeldaMOMOe supported this idea  · 
  5. 694 votes

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    60 comments  ·  Bits » Cheering  ·  Admin →
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    ZeldaMOMOe supported this idea  · 
  6. 184 votes

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    ZeldaMOMOe supported this idea  · 
  7. 1,597 votes

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    ZeldaMOMOe supported this idea  · 
  8. 952 votes

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    ZeldaMOMOe supported this idea  · 
  9. 776 votes

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    ZeldaMOMOe supported this idea  ·