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An error occurred while saving the commentEeveeA commented
Increasing the limit from 5 is the first obvious thing that most will be mentioning, but I suspect Twitch will take it slow at first.
I would say the fastest way to scale up, and getting more data on the usage may be
- 5 Slots, everyone
- 15 Slots, affiliate
- 25 slots, partners
And see how the usage goes from there.
Emote Attribution is immediately lovely, I appreciate it so much.
I will say, animated emotes is an example immediately where allowing multiple artist attribution would be lovely, if that's in the scope of the feature - Where I have my artist, and animator separately, but the majority of the work was the animator, so I feel compelled to leave the artist out for the animated emote credit.
Additionally, an AMAZING thing would be to allow editing a small description for an artist badge - Like, 45 characters maybe, so when someone hovers over their artist badge, you can have text that says what they have done in your channel, instead of just everyone having an artist badge and not sure what each person has done. It'd be a nice way to encourage users to interact in more ways.
Like a chatter seeing the artist badge user, seeing when highlighted "Channel emotes & Chibi Art" the user would then be able to open a dialog with the artist badge user, being like "Oh hey, @usewr, I LOVE the Chibi art! I didn't know you were the one who did it!"
Lots of opportunity here for improvements, but overwhelmingly happy with where we are starting out from.
Considering what we could do to make some sort of loyalty system for subs work.