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I'll mention another avenue that is hurt by this upcoming change, kind of the intersection between tournaments and speedruns: marathon channels. Consider GDQ, Speedrun(ESA), BSG as somewhat bigger names who will suffer from having their highlights nuked. I have intimate experience with the channels "sm64romhacks" and "FangameMarathon", which are smaller but passionate channels for marathons of various fangames. They put the most sense into the existence of Highlights and Collections if we don't count speedrunning, with runs meticulously highlighted and preserved, ready to watch later.
"Just export these to YouTube!" someone might say. We already do. But YouTube lacks the chat replays. For me personally, those are half of the heart and soul of a marathon event.
Actually, I see a comment by IhavenonameSDA on this other suggestion for the same thing (https://twitch.uservoice.com/forums/933812-safety/suggestions/49496279-please-don-t-implement-the-highlight-storage-limit) that lists this point already. So I'll be dropping my comment here solely to show that multiple people are thinking about each individual aspect that will be hurt by this change.