As a developer, I agree with this take. Twitch is a massive platform with a lot of bloat and debt in the infrastructure. It's hard to justify maintaining a feature indefinitely, increasing that debt, when it's only used to effect by a tiny percentage of the user base—even if it's a good idea and adds a lot to the user experience of those select few.
That said, this could also have indicated a failure on Twitch's part. Maybe the feature's existence was not well-known because it was an "experiment" and Twitch didn't do much to spread awareness of it. Maybe its use case was not made clear to streamers, so they weren't encouraged to experiment with it. Maybe the UI was unintuitive. I'm sure they discussed this at length internally, but it could be that they themselves could have been responsible for the lack of adoption.
I see Moments as a unique community experience that's hard to capture through other features. I have hope that the feature, or at least the experience it enabled, will make a return in some form.
Re: SpeedStrat's clip on CEO Dan Clancy addressing Moments: https://clips.twitch.tv/BlightedSucculentSalsifyDogFace-gTf40mIrkIXsWzYS
As a developer, I agree with this take. Twitch is a massive platform with a lot of bloat and debt in the infrastructure. It's hard to justify maintaining a feature indefinitely, increasing that debt, when it's only used to effect by a tiny percentage of the user base—even if it's a good idea and adds a lot to the user experience of those select few.
That said, this could also have indicated a failure on Twitch's part. Maybe the feature's existence was not well-known because it was an "experiment" and Twitch didn't do much to spread awareness of it. Maybe its use case was not made clear to streamers, so they weren't encouraged to experiment with it. Maybe the UI was unintuitive. I'm sure they discussed this at length internally, but it could be that they themselves could have been responsible for the lack of adoption.
I see Moments as a unique community experience that's hard to capture through other features. I have hope that the feature, or at least the experience it enabled, will make a return in some form.