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This was brought up on stream with Dan Clancy on Harris' stream (Senpai Gaming) about 1 hour and 20 minutes in. From the time of this post it was 2-3 days ago.
There was brief talks about how expensive it is to ingest data, but mainly transcoding. AV1 transcoding is more expensive than h.264 in compute time. Something that is in the works is client side transcoding, which would offload the strain on their older servers, and this strategy would support AV1.
Clancy said there is no current timeline, thought of mentioning some of their plans at Twitchcon but opted against it.