966 results found
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Unreal Engine plugin TwitchSDKStructs.h has incorrectly exposed params for blueprint structure utilization. Every instance of the UPROPERTY macro for struct properties in TwitchSDKStructs.h in the "TwitchSDK-Unreal-121523" version uses BlueprintReadOnly, but should use BlueprintReadWrite.
The current structs can not be modified in blueprints due to this error. The "make struct" blueprint nodes have an output and no inputs to actually feed data into the struct as a result.
Changing these from BlueprintReadOnly to BlueprintReadWrite solved the issue locally for me, and I am able to continue working with a mix of c++/blueprint.
1 vote -
Allow exporting VODs + Highlights to YouTube/Tiktok via API The API has no way to initiate an export via API to Tiktok/YouTube, would be helpful in exporting large amounts of VODs/Highlights.
Could look like: "Export Video", "Check Export Status", maybe a "Video Export" as an EventSub subscription (video.export.start, video.export.end).
https://discuss.dev.twitch.tv/t/twitch-api-exporting-videos/33902
1 vote -
(Bug report) Getting videos with game_id gets empty response. Getting videos by gameid is returning empty response.
for example,
const response = await axios.get(`https://api.twitch.tv/helix/videos?gameid=766571430}, {
Bearer ${accessToken}`
headers: {
'Client-ID': clientId,
'Authorization':
}
});returns empty response.
1 vote -
Miscategorized `preferred_username` claim Hello, the
preferred_username
claim is marked as non-default whereas it appears to me that it's always included as part of the default user info retrieved.1 vote -
Nenhuma Bom só passei os olhos ***
1 vote -
50abonné follower
1 vote -
unity documentation examples do not work or they are wrong the oauth sample does not works and it has many mistakes, i was able to go trough them.
subscribe to events functions like "SubscribeToFollowEvent()" does not exist at all, its the same for every example
1 vote -
suggestion I hope you can provide a Node.js example of a WebSocket connection to the server at 'wss://eventsub.wss.twitch.tv/ws'. After reading the document, I am still unable to establish a normal WebSocket connection to the Twitch EventSub server. Thank you.
1 vote -
add http3(quic) support please add http3(quic) support please. for https://www.twitch.tv
1 vote -
Bug Couldnt find any better place to do this as it seems the contact form never leads you to an option to explain the bug.
Basically when using Brave browser which is a variation of the Chrome browser (after some tests, it seems like it does it on chrome aswell ).Havent tested firefox, edge doesnt have this bug(but cmon who uses edge). If i expand the left side bar to see who is streaming in my followed streams, and then click show more. I cant stay at the top of the list. After 1-2seconds, it will scroll all the way down…
1 vote -
Wrong Followers Counter Hey there,
I would like to let you know that in Get Channel Followers API Endpoint the
total
value, Follower Goals everywhere, Follower Counter everywhere are showing the wrong number.
It is not noticeable, because its shows the follower list length minus one, but logically it is incorrect.E.g.: I have 194 followers on these counters but if I query my follower list via the API, then I'll get an array of 195 items without duplicates. Also if I go to the streamer dashboard's follower list then I also count 195 tiles despite of the 194 follower count.
It's not…
1 vote -
Email scope missing The scope "user:read:email" mentioned in the Unity Engine Plugin class field "UserInfo.Email" is not referenced at all in the Twitch OAuth class "TwitchOAuthScope.User". Is it planned for this to be added or do we have to manage it manually?
2 votes -
Add keyboard shortcut for docs search A lot of dev docs sites have a shortcut like ctrl+k or / for focusing the search box. It'd be nice if this was implemented
2 votes -
Unity Build doesn't work This issue only happens in the Build version:
After calling Twitch.API.GetAuthState() the MaybeResult will permanently stay on Loading with no errors.
6 votes -
Add parameter to "Get User Emotes" to return only channel-usable emotes Thanks for the new "Get User Emotes" endpoint.
Here's a bit of an issue with it though. Currently when specifying a channel via "broadcaster_id" it returns the emotes the user can use in all channels and the emotes the user can use only in that channel. That's convenient if I only need to consider a single channel because it's all in a single request.
However if I need to know this information for several channels, I am forced to request the globally usable emotes again for each channel, which can be a lot of requests. As an example I have…
3 votes -
Wrong documentation about python webserver port In the section "HTTPS on localhost: the easy way" it says to launch python webserver with command: "python3 -m http.server", but this will launch it on port 8000, not 8080 like it says in the next sentence:
Then, change your base URI in the Asset Hosting page of your control panel from https://localhost:8080 to http://localhost:8080.
2 votes -
Fix your "getting started" guide. This is a horrible getting started page. The authentication manager example does not actually do any connecting. There's nothing to initially trigger the login. Per the comment in the "logged out" status, adding a call to GetAuthInformation() then changes the status to "Loading" which isn't even mentioned. Nothing happens from there. Making a call to GetAuthenticationInfo() gives a MaybeResult that's null. Nothing further can happen. There's also an undeclared variable "RequiredScopes" there. This whole guide is an epic fail.
4 votes -
First Time Chatters Allow the
channel.chat.message
EventSub subscription to include if it is the first time the user has sent a message in the given channel.We can see this with IRC but not EventSub.
I understand only broadcasters or moderators can normally see that directly from native twitch chat without extensions, so possibly a scope or moderator status would be required.
It would just be nice to retain that information because it is useful for streamers who might use chatbots to respond to first time chatters with a welcome message. Also it is useful for moderation tools to see if a flood…
8 votes -
additional chat mode "Only for highlighted messages." Hello! I ask you to make an additional chat mode "Only for highlighted messages."
2 votes -
Potential syntax error? Just under the Step 4 header, on line 11 of the code, the html tags open with '<tr><th>' and end with '</td></tr>' and I'm wondering if it's meant to be '</th></tr>' ? if not that's no issue, I'm not the most used to HTML, it just seems odd that it would close with a different tag without an explanation.
2 votes
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