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  1. When reading UserInput field of a CustomRewardEvent, the UserInput field is always empty.

    [code]

    using UnityEngine;
    using TwitchSDK;
    using TwitchSDK.Interop;

    public class SomeScript03 : MonoBehaviour
    {
    GameTask<EventStream<CustomRewardEvent>> reward01;

    async void Start()
    {
        reward01 = Twitch.API.SubscribeToCustomRewardEvents();
        await reward01;
    }
    
    
    async void Update()
    {
        if(Input.GetKeyDown(KeyCode.Alpha1))
        {
            if(reward01.MaybeResult != null)
            {
                CustomRewardEvent rwd01_event;
                if(reward01.MaybeResult.TryGetNextEvent(out rwd01_event))
                {
                    Debug.Log($"Name:{rwd01_event.CustomRewardTitle} | Text:{rwd01_event.UserInput}");
                }
            }
        }
    }
    

    }
    [/code]

    Attach this script to a gameobject and enter Play Mode. Make sure you have a Custom Reward that takes user input. Redeem the reward and provide some user input to it. Then press the 1 key and the…

    1 vote

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  2. On the Unity Getting Started (https://dev.twitch.tv/docs/game-engine-plugins/unity-guide/) page, under Subscribe to Events, the examples might be a bit inaccurate. Here is the code for Channel Point Rewards:

    GameTask<EventStream<CustomRewardEvent>> CustomRewardEvents;

    start()
    {
    CustomRewardEvents = SubscribeToCustomRewardEvents();
    }

    update()
    {
    var CurRewardEvent;
    CustomRewardEvents.TryGetNextEvent(out CurRewardEvent);
    if(CurRewardEvent != null)
    {
    //Do something
    Debug.Log("{CurRewardEvent.RedeemerName} has brought {CurRewardEvent.CustomRewardTitle} for {CurRewardEvent.CustomRewardCost}!");
    }
    }

    Issues:
    - void Start(), void Update().
    - SubscribeToCustomRewardEvents() is a member of 'Twitch.API'. So it should be 'Twitch.API.SubscribeToCustomRewardEvents()'.
    - 'var' variables are implicitely typed, so the line 'var CurRewardEvent;' throws an erorr. 'CustomRewardEvent CurRewardEvent;' would work.
    - CustomRewardEvents task doesn't have TrgGetNextEvent() or WaitForEvent()…

    6 votes

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  3. sub_gift notifications via channel.chat.notification events don't contain a field for the cumulative number of months the gift recipient has subscribed to the channel. This is however exposed in IRC via the msg-param-months tag in the equivalent subgift USERNOTICE.

    Please, consider adding this information to Eventsub too for consistency

    8 votes

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    0 comments  ·  EventSub  ·  Admin →
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  4. The plugin seems to have everything BUT a chat connection which is quite strange. It would be nice to have an access to chat like other events/functionnalities in the near futur

    8 votes

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  5. Extend the API ability to create a block_term with an optional value for privacy (default: public) as either public or private, as a user can with the web interface.

    1 vote

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    0 comments  ·  API  ·  Admin →
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  6. Provide API to allow users, after validating their account:

    • Return Payouts per date paid.
    • Breakdown of what went into the payouts by type (Subscriptions, Bits, and the like)
    • Withholdings and Fees
    2 votes

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    0 comments  ·  API  ·  Admin →
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  7. 1 vote

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  8. Something that would be incredibly helpful, given the Unity plugin’s heavy reliance on asynchronous tasks, is support for System.Threading.CancellationToken. Many of the user-initiated operations in my game are asynchronous in nature and can be cancelled or skipped by the user if they run for too long, so I make heavy use of Unity 2023’s async/await support and .NET's cancellation tokens to interrupt long-running HTTP requests and clean up resources. As it stands, I can check the cancellation token’s status before and after each call to the Twitch API, but if the calling method is cancelled externally during that time due…

    1 vote

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  9. Links not working at this paragraph:

    Building your first game
    Great, now you’re ready to build your first game with Twitch. Head over to our Unity Guide, Unreal Blueprint Guide or Unreal C++ Guide to get started.

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  10. The scopes for "Update User Extensions" and "Get User Active Extensions" are different on differant pages.
    On https://dev.twitch.tv/docs/authentication/scopes/ it's "channel:manage:extensions" but on https://dev.twitch.tv/docs/api/reference it's "user:edit:broadcast".
    This feedback is related to another one I've posted, https://twitch.uservoice.com/forums/310213-developers/suggestions/47456123-missing-scope-user-edit-broadcast

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  11. The URL for endpoint "Get Stream Key" is missing the "GET" request Method in the reference documentation. This is the only endpoint with this issue.
    https://dev.twitch.tv/docs/api/reference/#get-stream-key

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  12. 4 votes

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  13. 2 votes

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    0 comments  ·  API  ·  Admin →
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  14. 17 votes

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  15. The examples for --charity-current-value and --charity-target-value aren't right, they both say "--charity-current-amount 10000"

    1 vote

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  16. As of now, the new channel.chat.message notification is a nice addition to the EventSub system.
    But I'd love to get some more information about the user sending the chat message, slightly similar to the IRC implementation but still less verbose.

    In comparison to the IRC, I miss some flags like isVip, isSubscriber, isModerator, maybe even isEmoteDesigner (?). I'd be also great to have something like isFollower, same for the IRC implementation.

    When developing a 3rd party system to allow broadcasters to implement chat commands, this would really improve the usability of this event messages and could…

    4 votes

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    2 comments  ·  EventSub  ·  Admin →
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  17. Previously PubSub had a field called "bitstotalused" in a cheers payload that represented all-time user bits which is not currently available in EventSub events. This is an important data that I was using to cache data for custom leaderboards widget that requires any data prior to its existence. Unfortunately, to obtain this data you have to make a Leaderboard API call by user_id, which is really inconvenient.

    2 votes

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    0 comments  ·  EventSub  ·  Admin →
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  18. I think all the above examples need to be reviewed as almost none work.
    also requirements to us these flows is not mentioned , probably with good reason as building a secure web authentication server to use this flow is an insane ask of independent developers.

    3 votes

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    0 comments  ·  API  ·  Admin →
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  19. no error

    2 votes

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    0 comments  ·  API  ·  Admin →
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  20. Thank You

    2 votes

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    0 comments  ·  Twitch CLI  ·  Admin →
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