Fun story.... while these make nodes and such do not work. On the "ReplaceCustomRewards" function there is an input of the type "TwitchSDKCustomRewardList" which is a struct that only contains 1 element of the type "TwitchSDKCustomRewardDefinition" and that variable is labeled "Rewards".
You can just promote the input on "ReplaceCustomRewards" to a variable and set the array elements for each reward definition and it works just fine.
Fun story.... while these make nodes and such do not work. On the "ReplaceCustomRewards" function there is an input of the type "TwitchSDKCustomRewardList" which is a struct that only contains 1 element of the type "TwitchSDKCustomRewardDefinition" and that variable is labeled "Rewards".
You can just promote the input on "ReplaceCustomRewards" to a variable and set the array elements for each reward definition and it works just fine.