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  1. 2,403 votes

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    spartananator007 commented  · 

    I can understand the idea behind the structure, you were probably trying to design a system where users were encouraged to participate in hype trains even when they had the top rewards, the issue is that users will already participate in hype trains if they have the top rewards to either help other's reach the top, or to attempt to break the channel / world record. Penalizing users for doing this to only receiving one emote per hype train means users will not want to support a hype train that is beyond their current emote reward status, as they gain no additional benefits.

    I think the idea behind the rules was thinking about participation retention, but did not take into account the nature of the view - streamer dynamic. It also does not take into account the current established system of tier rewards that is in place globally. Reaching the top tier is synonymous with winning everything.

    I think if you do not change this system you will see a sharp drop in hype train participation once users get the top rewards. As it is our community as a whole has already stated they do not want to participate in a hype train again with the way it works currently.

    Consider an alternative business strategy that rewards users for continuing to support. Perhaps you could do a system where there are "waves" of rewards. IE new sets of tier rewards. When analytics show that the majority of users have received the top tier of rewards, you can release a new set of emotes that users have to reach the top tier to receive all of again. Please be considerate if you use this business format, that you cannot and should not make the original set of emotes unavailable, and they should still be able to be earned for users who do not have them even if the next wave of emotes is out.

    Good business is to always continually adding value to the customer, not trying to squeeze them for every cent.

    spartananator007 supported this idea  ·