Settings and activity
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visual_sanity
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I agree, specially in terms of incentive. When a level 100 is reached, the community's goal should be to go higher, not unlocking the rewards before makes the viewer thinking of things they missed out.
Like a game, if you slay the dungeon's boss, and realize you missed rewards, you will go back to the dungeon's rooms, when in this case, the goal is to go what is beyond that boss!