Translate Ideas and Comments
Choose language:
There was an error during translation

Settings and activity

  1. 4 votes
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Game Mods & CurseForge » Website  ·  Flag idea as inappropriate…  ·  Admin →
    WildCard_25 supported this idea  · 
  2. 1 vote
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Game Mods & CurseForge » Website  ·  Flag idea as inappropriate…  ·  Admin →
    An error occurred while saving the comment
    WildCard_25 commented  · 

    See http://twitch.uservoice.com/forums/915910-game-mods-curseforge/suggestions/38031040-localization-has-a-number-of-features-broken-with
    While a number of bugs have been fixed since this was opened, bugs regarding updates, reviews and revision history have not yet been fixed.

  3. 50 votes
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    9 comments  ·  Game Mods & CurseForge » Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

    An error occurred while saving the comment
    WildCard_25 commented  · 

    This would be easy to implement, as each game already has an existing search engine and if the search bar was added to the header at the top of the page, it would only need to be shown when you are already looking at an addon/mod for that game. Then when a search is performed, open the games existing search page with the search results.
    Personally, I would add the search bar to the top-right corner of the addon title frame, above the download/install buttons.

    WildCard_25 supported this idea  · 
  4. 1 vote
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Game Mods & CurseForge » Client  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    An error occurred while saving the comment
    WildCard_25 commented  · 

    Also the context menu should close after a timeout period, like the sub menus do, when the menu loses focus ie. when the mouse pointer is no longer over the menu.

    WildCard_25 shared this idea  · 
  5. 5 votes
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    6 comments  ·  Game Mods & CurseForge » Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

    An error occurred while saving the comment
    WildCard_25 commented  · 

    As a follow up to my last comment, of the 3 translations that the user marked as active, instead of being left marked as needing review, 2 were rejected. While those 2 translations were good translations to that language, what was needed was the actual in-game text in that language, not a translation of the english text. On a larger project with thousands, or even hundreds, of translations, this would be easy to overlook with the way translation reviews are currently working.

    An error occurred while saving the comment
    WildCard_25 commented  · 

    When a user, who is not a project member, adds a new translation for a phrase, it should always be marked as 'Needs Review' (ie. they should not be able to untick 'Needs Review').
    This image shows a non-member user who has added 7 new translations, 3 of which they have marked as the active translation themselves without a project member having reviewed it.
    https://i.imgur.com/8jrlUO3.png

    This combined with the language not showing up in a 'Needs Review' section, as 100% of the phrases don't have translations yet, along with unapproved translations being exported, means that every translation of every language that is exported needs to be verified by hand against the previous released version to ensure that they are correct and not being abused. Isn't the whole point of this system supposed to be to automate this process as much as possible, not make it more complicated and error prone?

    An error occurred while saving the comment
    WildCard_25 commented  · 

    When exporting a language only the 'Active Translation' for phrases should be exported. Translations that are marked as 'Needs Review' should not be exported as they haven't been approved for use yet and could be bad translations, advertisements, contain foul language etc.

    Example of current output:
    L["Argent Tournament Grounds"] = "Campos del Torneo Argenta"
    L["Blackwind Landing"] = "TEST TEST TEST TEST This is under review and should not be exported"
    L["Caverns of Time"] = "Cavernas del Tiempo"

    An error occurred while saving the comment
    WildCard_25 commented  · 

    It appears that there is a review section, but it only shows up if all phrases for that language have translations. This means that when determining what category the language should be placed in, the 'Needs Review' section should have a higher priority than the 'Needs Translation' section, so that languages that aren't 100% translated and have phrases that need to be reviewed show up in the 'Needs Review' section.
    It may also be beneficial to include the percentage translated text underneath the number of phrases that need to be reviewed ie:
    German
    1 under review
    85.67% translated

    An error occurred while saving the comment
    WildCard_25 commented  · 

    The review section no longer gets generated when there are new translations to review.There is no longer any update information displayed when there are new phases or updated phrases since the last release.Pics showing bugs so far:
    https://i.imgur.com/uBydPmA.png Add phrase bug
    https://i.imgur.com/JL3qUGK.png Edit phrase bug [Part 1]
    https://i.imgur.com/j8D13I8.png Edit phrase bug [Part 2]
    https://i.imgur.com/nWxb9TJ.png Revision history bug
    https://i.imgur.com/nhRa8YM.png Change localisation text bug
    https://i.imgur.com/HHGUIJQ.png Namespace filtering bug
    https://i.imgur.com/tZfo8DW.png Needs review bug
    https://i.imgur.com/4lFTPG8.png Needs review & updates bug
    https://i.imgur.com/grzzqou.png Updates available bug

    An error occurred while saving the comment
    WildCard_25 commented  · 

    Due to the revision history bug it is not possible to see what the current active translation is in order to compare it to a new translation that needs review.

    Filtering by namespace also doesn't work.

    WildCard_25 shared this idea  · 
  6. 1 vote
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Game Mods & CurseForge » General  ·  Flag idea as inappropriate…  ·  Admin →
    WildCard_25 shared this idea  · 
  7. 2 votes
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Game Mods & CurseForge » Website  ·  Flag idea as inappropriate…  ·  Admin →
    WildCard_25 supported this idea  · 
  8. 27 votes
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    7 comments  ·  Game Mods & CurseForge » Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

    An error occurred while saving the comment
    WildCard_25 commented  · 

    Adding this as a new comment as the line endings keep getting messed up when trying to edit the existing message.

    Thank you for adding back markdown as an option for editing the description and changelog again.
    If you could get it to save the markdown directly instead of html escaping characters, that would be awesome.

    Example:
    markdown to save:
    <ul>
    <li>Update some default flight times</li>
    </ul>

    what it looks like on the description/changelog page and the wysiwyg editor (when opened to edit again):
    <ul> <li>Update some default flight times</li> </ul>

    what it now looks like back in the markdown editor:
    &lt;ul&gt;
    &lt;li&gt;Update some default flight times&lt;/li&gt;
    &lt;/ul&gt;

    Workaround: after making changes in the markdown editor, change back to the WYSIWYG editor, then save.

    An error occurred while saving the comment
    WildCard_25 commented  · 

    Still has a bit to go.

    I have 4 heading in one project. The even numbered headings look like they are correct, the odd numbered headings however are smaller than the body text. The first 3 headings have exactly the same settings, while the 4th is set to be slightly smaller. At least the text is the right colour now. So about 50% there now :-)

    Bullet lists still have the same 3 problems.

    An error occurred while saving the comment
    WildCard_25 commented  · 

    Also - Bulleted lists
    [list]
    [*] they don't show in the editor
    [*] they do show on the descripton page (at change they didn't), however they don't indent correctly when wrapping.
    [*] they don't work on any of the screens showing the change logs
    [/list]

    WildCard_25 supported this idea  · 
  9. 10 votes
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Game Mods & CurseForge » Feature Requests  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

    WildCard_25 supported this idea  · 
  10. 5 votes
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Game Mods & CurseForge » Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

    WildCard_25 supported this idea  · 
  11. 4 votes
    Sign in Sign in with: OpenID Connect
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Game Mods & CurseForge » Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

    WildCard_25 supported this idea  ·