Rashdan

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  1. 89 votes
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    12 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
    Rashdan commented  · 

    Stream quality settings do exist, but it's not for everyone. Partnered streamers are guaranteed to get it. Affiliated streamers have higher priority, but aren't guaranteed. Everyone else only gets it if there's processing power available.

    Lower quality settings require processing power for real-time transcoding. It's not free.

  2. 42 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
    Rashdan shared this idea  · 
  3. 6 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
    Rashdan commented  · 

    Full email that I sent to feedback@twitch.tv before realizing this was a thing:

    Many creative streamers run a business on the side, especially ones who do commissions, or make items worth selling (leatherworking, for instance). What if Twitch were to incorporate an e-commerce system (a very rudimentary one at that) that allows individual streamers to open up their own "channel" e-store to sell their products? On top of that, what if Twitch got a (fair) commission on sales? Currently, people resort to other e-commerce platforms like Etsy to sell their products, but if Twitch incorporated it into the streamer's channel, people can buy products directly from that e-store, supporting the streamer and Twitch in the process. This can double as an option for Twitch streamers to run their own merchandise store as well.

    Artists could sell their prints or physical paintings. Musicians could sell their albums or singles. Leatherworkers can sell their leather items. Jewelers can sell their jewelry.

    Streamers who maintain a store on other platforms can either transition to using Twitch, or have a subset of their products on Twitch. Twitch would need to balance to commission they take such that it's attractive for Streamers.

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    The Creative community is significantly smaller than the Gaming community, and it's understandable that Twitch sees a lot more benefit from Game streamers, through sheer volume of donations, bits, subscriptions, and being more attractive to sponsorships. The same can't really be said for Creative streamers, as their audience is much smaller, but they do have a lot of potential. If Creative streamers can set up an e-store on their own channel and sell some of their products through that, it's a possible way for Twitch to earn some money through those sales, which in turn goes back to developing and improving the Creative section.

    Creative streamers who already have an external e-store can link back to their Twitch store, or transition to it, which gives Twitch some exposure. Word of mouth plays a large part in how smaller e-stores expand, so that would still bring newer people in (people who buy from a Twitch streamer's e-store could share it with people they know, and could come to watch the Streamer making their products live).

    I also understand that new features take resources to develop, and in my opinion, it's worth the investment. It allows for Creative streamers, in particular, to consolidate their business (including streaming) as opposed to relying on external e-commerce platforms.

    Rashdan supported this idea  · 

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