Redemption Cooldown Time Per User
We have "Redemption Cooldown Time", "Limit Redemptions Per Stream" & "Limit Redemptions Per User Per Stream". Can we get "Redemption Cooldown Time Per User"
Since the web-version shows a countdown for cooldowns, Twitch might be unsure how to best implement this. One simple method is to display the longest timer out of the two (since there's a global and personal countdown).
This does mean that the timer could jump up in time if another user redeems it (5 min personal cooldown, 1 min global cooldown: when the personal timer is down to 30 s, and someone else redeems it, it will jump up to 1 min). But this already happens currently when someone redeems it and the timer shows up (going from 0 s to 1 min in cooldown).
Twitch could also have two different messages depending on if it's the personal countdown or global countdown.
Some redeems have long cooldowns just so a single user can't spam it. But the user can still redeem it whenever it comes available again, making it so other users don't get much of a chance to use it.
Having a longer cooldown per user and shorter global cooldown; there will be a moment where this user can't redeem it but other users can.
In my personal situation. I have it so users can pick my outfits and queue up outfits. One or few users like to queue up a long of outfits on their own. I don't have a cooldown on these redeems, but having a cooldown wouldn't even prevent this from happening. Only a cooldown per user would at least slow these users down.
I don't mind them doing it, but a cooldown per user would at least give other users a chance to insert their own requests inbetween.
Desperately want a cooldown time PER USER option. Please.
Yes, I need this for my Twitch chat game.
I need this! Viewers tend to redeem every possible reward without allowing anyone else to choose it before it goes on cooldown, and if this reward has a long cooldown then new viewers coming in will have to wait without a chance to get to redeem it since it was selected by the viewer who likes to bulk redeem things. It also gets a little chaotic because the channel points spawn stuff in my game, so with rewards being back to back to back it sometimes gets overwhelming.
This please. It would be so useful for interactive chat games and other things like that.
Yes please! this really needs to be an option. It would allow so much more flexibility and for a lot more interesting use cases for channel points for chat interaction.
This is something that I still really wish we had. I really dislike having to choose between no timer and EVERYONE waiting the full time to see who can snipe getting to do the thing everyone wants to all do. It's really frustrating and can ruin a bunch of redeems options.
I honestly don't get why this is not a thing already. There should definitely be an option to limit chat users to a redeem for several days. It's currently not possible to do weekly redeems or more rare redeems that doesn't affect every person trying to redeem it. The only option right now is to put the entire redeem on cooldown for several days, but that applies for everyone. I think a per user option should have already been a thing on implementation.
I have no idea why this isn't a thing already, I would love to have this setting in my redeems
Yes! I don't know why we don't have this yet! Streamlabs has a Global and a User cooldown. So if somebody redeems a reward through Streamlabs, they have a longer cooldown than global so somebody else can enjoy the reward too! This would come in handy for chat games that employ the use of channel point rewards! It would suck to have a 10-second global cool down and it's the same person redeeming it every 10 seconds!
I desperately want channel points to have Per User Timed Cooldowns. Currently, global timed cool downs are available, global and per user limits are available, but not per-user timed cool downs. For instance, if Joe wanted to highlight his message, but you wanted to keep Joe from highlighting 10 messages in a row without stopping Susan from highlighting her message and allowing Joe many highlights in a stream, just spaced out.
I like to use Channel Points for voting in week-long events. Before I switched to channel points, each person could vote once every 5 minutes. It was a great system as it kept spam down and rewarded people for staying active in the stream. There's no way for me to do that presently with Channel Points. I've tried adjusting the cost and limiting how many per stream, but all that does is keep them from accruing channel points to use on other redemptions.
I think this suggestion is now implemented/complete.
In the Channel Reward settings there is a "Cooldown & Limits" section which includes:
- Redemption Cooldown Time [Time between redemptions, up to 7 days]
- Limit Redemptions Per Stream [Max total redemptions for viewers]
- Limit Redemptions Per User Per Stream [Max individual redemptions per viewer per stream]
...unless what you're suggesting is to have a 4th option to limit redemption per user permanently?
I think its a great idea, and its very useful. Cause why other users should wait until the cooldown ends, by adding this every user will have his own cooldown time while others can use their points.
This is a good idea :)
Would be really helpful :)
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twitch you need to do this this will help steamers a lot
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cool idea! twitch should hire this dude.