Many Rhythm Game communities including osu!, Beat Saber, Guitar Hero, and more are hit the hardest with DMCA. What is Twitch doing to help?
The current response from Twitch hasn't given these communities many options to move forward. Even giving us with more information on which tracks are high risk would help significantly.
Same with UltraStar, and I act like @Streath does. If you manage to catch my stream, great, but if not... well, you just missed the karaoke session (even when UltraStar is in the game catalogue).
The Rhythm Game community is HUGE, but even with all the money you make you aren't trying to get any licensing from anyone to keep your content creators safe? All these streams are either being forced to delete all VODs, making their page empty, which effects their growth. OR they are leaving the platform all together. Other games streams are easy to mute and play other music. You literally can't do that with Rhythm games.
From what I've seen, they generally just mute the streams. What I've been doing is "live" performances that only are viewable on the days they are performed and not after. Pretty much unarchived shows, though I don't put them on YT so I really have no comment there. However, I do fear that DMCA is gonna start to scrub for those as well, even if they are muted.
I am also trying to figure out what they are going to do.
Cause Osu, Beat Saber, and Guitar Hero are games and major on music on the games.
Like are we going to risk streaming these games and hope DMCA or Twitch doesn't strike us?
Ever since the clone hero boom with the revival of the guitar hero scene, rhythm games have breathed new life into the scene.
Because music plays a huge role and each level created by the users transforms the song into something else, I believe there should be distinction.