Viewer volume mixer
Give the viewer custom volume level options for individual things for the stream to then let them change it to his/her liking. NOT just one master volume option. I'm thinking more along the lines of: "This is one for the viewers, Give them more flexibility."
If one viewer thinks the game-play/music/commentary is too low/high, they should be able to fix that without disturbing the other viewers or spamming the streamer to change a certain audio output level. (NOTE: This will only effect the viewer audio output. NOT the streamer/other viewers.)
Game-play audio (Self explanatory, change game play audio level whilst watching stream. I find some streamers have really loud game-play audio and i cannot hear the commentary.)
Commentary (Most streamers might not have the best microphone setup, this will allow the viewer to change the output to their liking based on how loud/quiet the streamer is.)
Music/Donation alerts (Most streamers like to have their own custom donation notification sounds, as well as their own music tastes that some viewers might not like. This will change the output to both, although i would like to see if they can be separated.)
If anyone thinks this can be viable by Twitch or if Twitch thinks this might be a good idea to test, please let me know.
This would be a great feature, its already implemented that the streamer can send a separate audio channel for music. It would be nice if the viewer could lower the music volume locally or mute it entirely if they want to play their own music instead
But why stop with that, having a voice and game stream would allow you to rebalance the audio. Maybe it provides feedback to the streamer if most of their viewers have game volume reduced that their audio levels might need fixing.
There would need to be incentive for the streamer to set this up, and there could be. What if this feature was tied to twitch turbo and available on channels you are subbed to. But the benefit for the streamer could be that either they get an extra 20% from a turbo viewer subbing or that being turbo subbed reduces the cost of subs by $1/£1 so that they are more likely to sub (streamer still gets the same amount for it), I think this could drive more sales of twitch turbo and that is also direct revenue reducing twitches dependance on ads. Is turbo not significantly better per viewer than the pennies twitch might get from an ad impression? This would mean turbo could give viewers a significantly better viewing experience
My biggest gripe with streams overall is it is hard for a streamer to get their audio right all the time, Id be happy to pay for a feature where I can fix it locally rather than hope the streamer notices while getting my ears blasted by endless explosions and gunfire in a game while they have their mic turned so low it could be an ASMR stream
If implemented there would be benefits for everyone, twitch, the streamer, but most importantly the viewer.
Exactly, not everybody have the same taste of music. Even being able to volume down the music that streamer wishes to listen, would be cool. We don't even need to choose the music on Twitch.
That would be awesome in full support widepeepoHappy!
This is something that I've really wanted for a long time over a lot of different services. It would require support on a few levels (streaming software, the streamers themselves, and Twitch of course), but many video codecs already support it. One drawback would be the extra bandwidth it would take (or extra processing on Twitch's end if they decided to mix them together for each user). A potential strategy to avoid that issue is having one or a handful of default balances which Twitch would mix for you (eg. only talking or 50-50), and then an option to have a custom balance which would be processed client-side. Another thing that would be good is a third track for game audio, or (even better) an arbitrary number of tracks chosen by the streamer. I personally spend more time on Youtube than Twitch, but it would be great to see at least one service offering this feature (and maybe it would even become standard).
I'd like to add that this option would be really useful for people with APD or other disorders or neuro divergency that struggle to understand audio informations (such as the streamer talking) while music is playing
Hi there, first things first I don't even know if it is possible and how it could be but, i think it might be nice to have differents channels for the voice of our streamer and the music he used, this way we can set the stream audio like we want. We like a streamer but the music he listen to cause you nightmares at night or simply, you find the music too loud relative to the voice you can up the volume or down the volume like you wish and experience the streams like you want.
Like I said, i don't even know if it is possible but it could be nice !
This would have to be enabled from the streamer's end, but would benefit viewers who don't enjoy the streamer's music. Enable a way to control the volume of the music of the stream separate from the rest of the stream content (game sound, mic).
It would be awesome to have the choice to listen to your own music (as a watcher of the stream) while listening to the stream when the streamer puts its own music in the stream. If I were to do it now, there would be my music playing AND the streamer music playing which is just a mess of sounds.
Honestly sometimes I don't listen to a streamer just because I don't want to listen to the streamer music because either I don't like the music background or because I wanted to simultaneously watch something else with sounds on my end and I don't want listening to a mess of sounds (e.g. any other video or music, another stream, etc).
There could be 2 sound channels (1 for background and 1 for other sounds like streamer mic, in-game sounds, etc) with individual volume control (including mute option) handed over to the users. I would see those 2 volume control to be defaulted at equal volume, but at least we would have the option to mute one streamer's music when desired.
Thanks and regards,
OBS Studio already supports multiple channels for local recording, so I guess if the Twitch ingest supported multiple channels, it could be easily implemented.
Aside from being able to mute Copyright-violating content selectively, I second the idea that multiple channels would be valuable for viewers wanting to selectively choose what to listen to.
For example, I might want to listen to the streamer's voice, but the game they are playing is too noisy, so it would be cool to be able to disable the game audio.
I think it would be nice if streamers get to choose whether to multi-channel or not (just like when setting up audio channels for local recording in OBS), the Twitch player would only need to offer a combo-box for viewers to choose what to enable/disable.
And if the option to individually edit/delete/upload audio channels on VODs was added, that would open many possibilities, from removing Copyright infringing parts of the audio manually, to uploading replacement tracks, or maybe even adding commentary tracks, or dubbing to other languages... But that's maybe going too far right now XD.
There should be at least two audio channels for the viewer.
So the viewer can decide to switch off background music or game sounds if wanted.
I often have to quit streams because the music game sound is not what I want to hear.
This would be so awesome ! I came here to suggest the same.
Another step could be to have Multiple Video Channels, especially for webcam channel, where the spectator chooses if he wants to see and drag the webcam box on the stream!
I would love this! Some streamers turn the music ingame so loud or some teammates are hard to understand. That is a feature that has to be as soon as possible. Too bad it seems that it's not getting through.
Create an extension that will allow a streamer to connect to their music source (Spotify, Amazon Music, etc.) and have it as a separate audio stream from their live stream audio (voice/game audio). This would allow content creators and Twitch to simply mute or delete the music stream from VOD's that have DMCA related issues, while allowing the streamer's content to remain available.
would be realy nice. for games like escape from tarkov. i often play myself with the stream on a second sceen. must mute it, because in tarkov you need to hear the enemys. but it would be nicer when i only can mute his gamesound. obs can send multible audio cannels. switching them in the video would be great
Concordo com a sugestão apresentada. Por exemplo, eu como expectador acompanho um streamer que tem um gosto musical diferente do meu. Nesse caso seria muito bom se tivesse uma ferramenta que silencia a música de fundo sem silenciar o streamer. Caso contrário, eu assistirei somente a VOD e não o stremer no exato momento da live.
Seperate volume control/mute for an additional "new" audio output (streamer defined). Mainly thinking music track here.
As a sufferer of Attention deficit disorder, i often have a hard time focusing on/hearing the streamer.
Replacing the played music with your own taste and the "having a stream on in the background while doing other stuff" viewing style.
You mean it's still a copyright violation. However, it keeps VODs and clips clean and safe from takedown requests, which is a huge improvement.
This doesn't address DMCA, as you are still technically streaming copywritten music. The other suggestion, that there's a sync link b/w Spotify and the stream where people click and they are listening in sync with the streamer to the music would be better, b/c the audience would be listening with their own private license, but this also doesn't address video lag and syncing in case the streamer sings with the music etc.
Correct me if I'm wrong, but doesn't the new "Soundtrack" feature use exactly that: Multiple audio tracks which can then be muted separately on Twitch's side? Using OBS, it's also trivial to set up.
I would go a step further though and leverage this feature as follows to also alleviate the problem of muted audio in VODs somewhat:
Give the streamer the ability to send voice, game audio, possibly music, etc. on separate channels. Twitch would then normally play a mix of all these tracks. However, if e.g. copyrighted music is found on the game track, then _only_ this track would be muted in the VOD, preserving at least the other tracks (in particular voice) which would be much less annoying.
And if possible, the viewer could also be given separate volume controls for the tracks in case (s)he doesn't like the music or wants it so be louder or quieter, but that's yet another possible feature.
EDIT: I just learned that Soundtrack uses an OBS plugin. Otherwise, you can (currently) only select a single audio track for streaming. This should still be something that can be worked on. It would be good though if that solution would also be available under Linux since my recording/streaming rig is a Linux box. :)
this is a fantastic concept but the issue is that it first would have to be implemented on the streamer's end through whatever software--OBS for example--they're broadcasting with. once this feature is in place then it's up to twitch to recognize it and make it part of its functions.