Separate Audio stream for music on Stream
I think it would be cool if Twitch made it so streams can have music on a separate audio stream and viewers can choose if they want to hear both streamer and music or just the streamer. The music part can be made to all for song requests or interfaced with outside music sources like iTunes or Windows Media Player
I would definitely spend more time on twitch. It happened many times, when I close the stream only because music was incompatible with my taste.
This would be a great feature, its already implemented that the streamer can send a separate audio channel for music. It would be nice if the viewer could lower the music volume locally or mute it entirely if they want to play their own music instead
But why stop with that, having a voice and game stream would allow you to rebalance the audio. Maybe it provides feedback to the streamer if most of their viewers have game volume reduced that their audio levels might need fixing.
There would need to be incentive for the streamer to set this up, and there could be. What if this feature was tied to twitch turbo and available on channels you are subbed to. But the benefit for the streamer could be that either they get an extra 20% from a turbo viewer subbing or that being turbo subbed reduces the cost of subs by $1/£1 so that they are more likely to sub (streamer still gets the same amount for it), I think this could drive more sales of twitch turbo and that is also direct revenue reducing twitches dependance on ads. Is turbo not significantly better per viewer than the pennies twitch might get from an ad impression? This would mean turbo could give viewers a significantly better viewing experience
My biggest gripe with streams overall is it is hard for a streamer to get their audio right all the time, Id be happy to pay for a feature where I can fix it locally rather than hope the streamer notices while getting my ears blasted by endless explosions and gunfire in a game while they have their mic turned so low it could be an ASMR stream
If implemented there would be benefits for everyone, twitch, the streamer, but most importantly the viewer.
Exactly, not everybody have the same taste of music. Even being able to volume down the music that streamer wishes to listen, would be cool. We don't even need to choose the music on Twitch.
That would be awesome in full support widepeepoHappy!
I'd like to add that this option would be really useful for people with APD or other disorders or neuro divergency that struggle to understand audio informations (such as the streamer talking) while music is playing
It would be awesome to have the choice to listen to your own music (as a watcher of the stream) while listening to the stream when the streamer puts its own music in the stream. If I were to do it now, there would be my music playing AND the streamer music playing which is just a mess of sounds.
Honestly sometimes I don't listen to a streamer just because I don't want to listen to the streamer music because either I don't like the music background or because I wanted to simultaneously watch something else with sounds on my end and I don't want listening to a mess of sounds (e.g. any other video or music, another stream, etc).
There could be 2 sound channels (1 for background and 1 for other sounds like streamer mic, in-game sounds, etc) with individual volume control (including mute option) handed over to the users. I would see those 2 volume control to be defaulted at equal volume, but at least we would have the option to mute one streamer's music when desired.
Thanks and regards,
OBS Studio already supports multiple channels for local recording, so I guess if the Twitch ingest supported multiple channels, it could be easily implemented.
Aside from being able to mute Copyright-violating content selectively, I second the idea that multiple channels would be valuable for viewers wanting to selectively choose what to listen to.
For example, I might want to listen to the streamer's voice, but the game they are playing is too noisy, so it would be cool to be able to disable the game audio.
I think it would be nice if streamers get to choose whether to multi-channel or not (just like when setting up audio channels for local recording in OBS), the Twitch player would only need to offer a combo-box for viewers to choose what to enable/disable.
And if the option to individually edit/delete/upload audio channels on VODs was added, that would open many possibilities, from removing Copyright infringing parts of the audio manually, to uploading replacement tracks, or maybe even adding commentary tracks, or dubbing to other languages... But that's maybe going too far right now XD.
This would be so awesome ! I came here to suggest the same.
Another step could be to have Multiple Video Channels, especially for webcam channel, where the spectator chooses if he wants to see and drag the webcam box on the stream!
I would love this! Some streamers turn the music ingame so loud or some teammates are hard to understand. That is a feature that has to be as soon as possible. Too bad it seems that it's not getting through.
Create an extension that will allow a streamer to connect to their music source (Spotify, Amazon Music, etc.) and have it as a separate audio stream from their live stream audio (voice/game audio). This would allow content creators and Twitch to simply mute or delete the music stream from VOD's that have DMCA related issues, while allowing the streamer's content to remain available.
would be realy nice. for games like escape from tarkov. i often play myself with the stream on a second sceen. must mute it, because in tarkov you need to hear the enemys. but it would be nicer when i only can mute his gamesound. obs can send multible audio cannels. switching them in the video would be great
Concordo com a sugestão apresentada. Por exemplo, eu como expectador acompanho um streamer que tem um gosto musical diferente do meu. Nesse caso seria muito bom se tivesse uma ferramenta que silencia a música de fundo sem silenciar o streamer. Caso contrário, eu assistirei somente a VOD e não o stremer no exato momento da live.
You mean it's still a copyright violation. However, it keeps VODs and clips clean and safe from takedown requests, which is a huge improvement.
This doesn't address DMCA, as you are still technically streaming copywritten music. The other suggestion, that there's a sync link b/w Spotify and the stream where people click and they are listening in sync with the streamer to the music would be better, b/c the audience would be listening with their own private license, but this also doesn't address video lag and syncing in case the streamer sings with the music etc.
Correct me if I'm wrong, but doesn't the new "Soundtrack" feature use exactly that: Multiple audio tracks which can then be muted separately on Twitch's side? Using OBS, it's also trivial to set up.
I would go a step further though and leverage this feature as follows to also alleviate the problem of muted audio in VODs somewhat:
Give the streamer the ability to send voice, game audio, possibly music, etc. on separate channels. Twitch would then normally play a mix of all these tracks. However, if e.g. copyrighted music is found on the game track, then _only_ this track would be muted in the VOD, preserving at least the other tracks (in particular voice) which would be much less annoying.
And if possible, the viewer could also be given separate volume controls for the tracks in case (s)he doesn't like the music or wants it so be louder or quieter, but that's yet another possible feature.
EDIT: I just learned that Soundtrack uses an OBS plugin. Otherwise, you can (currently) only select a single audio track for streaming. This should still be something that can be worked on. It would be good though if that solution would also be available under Linux since my recording/streaming rig is a Linux box. :)
this is a fantastic concept but the issue is that it first would have to be implemented on the streamer's end through whatever software--OBS for example--they're broadcasting with. once this feature is in place then it's up to twitch to recognize it and make it part of its functions.
Separate audio streams for music AND gameplay AND streamer's voice, pretty please!
- The music is sometimes obnoxious to the point that I choose to leave
- If I'm watching a tournament while trying to listen to two or more opponents/commentators commenting on the match at the same time, both the unsynched gameplay audio and the multiple music tracks playing at the same time can be very annoying
i think it really need it..!
Multiple audio channels aren't that difficult to pull off, they're supported by MPEG-DASH and similar technologies (there's even a standard for it but I'm not sure to what degree it's currently implemented in web browsers). There should definitely have been multiple channels on Twitch a long time ago. Another use case is to allow viewers to manually adjust the volume mix between "Game" and "Streamer" (this comes up allll the time)