Allow existing game profile to be re-imported in Desktop Twitch app instead of creating another game instance
Currently, curseforge doesn't support custom modpacks for things like poor admin managing their own private server. These people/demographic are encouraged to export/import game profiles via the Desktop Twitch app. However, if I export a game profile, then re-import it, it just creates another instance.
The problem is, say I'm hosting this exported profile somewhere, and then I need to update a particular mod or add a new one. Users cannot simply import it again. They have two options. Re-import, get a second instance, then copy/paste everything from the re-imported profile instance into the original profile instance....Or, they can /nuke/ their instance and get a new one (after they backup their individual settings for each mod). This is pretty ****** and makes me want to use Technic Platform launcher instead, even though Twitch has a great way to just update to latest for any mod individually and you know when things need an update. There just seems to be a big hole in private server administration where things have been terribly annoying to administrate for years, because this side of things is just always dropping through the cracks. It makes sense that CurseForge probably don't want to host everyone's private server modpack details, but at least round out the love of this user story please? or consider it? This is very painful for users and administrators and there aren't really good alternatives either in the ecosphere.