Revert back to the old layout on CurseForge.
The new one looks like simplified garbage. Make sure to leave your reasons in the comments. 128 people voted for the old improvement and CurseForge didn't even consider it and just declined it. Starting a new one until they at least make the new site functional.
~Too much white space takes up the screen and is not utilized properly, leading to my next point. Text is too small, making this abundantly obvious. The UI looks like it's trying to fit into a phone screen, a device that doesn't use mods at all. This makes everything look awful from the notifications to the mod pages themselves.
~No text highlights like the old UI. Combined with the small text, it's harder to tell what exactly you're clicking on.
~Toolbar is nonexistent. Why get rid of something that worked perfectly fine? Why is the feedback at the bottom of the page instead of the top where everyone can read it? Are you trying to shield yourselves from any criticism?
~Notifications lead to the wrong version of a file. I want to download the main .jar file of a mod, and I get deof/API file instead of the one that everyone is going to use. Trying to find the right Minecraft version of a mod is insanely difficult to do, unlike in the old layout where it was neat and organized and wasn't shoved away to make room for the 3 files I don't need. This makes the files tab for mods confusing. It needs to stop assuming the mod files I want and just list all the mods like it did before. Files need 5 seconds to download? Why? Now you're purposely trying to irritate everyone using the site.
~If you're designers are somehow attached to this ****** layout, could you at least enable the old design and keep the new one? The old notifications are still active and that's the only part of the site I'm willing to use.
Post any ideas in the comments of issues I missed.
CurseForge is knowingly and purposely trying to **** off it's userbase by refusing to listen to what the users want.
They somehow made the new layout even worse (I have no idea how they were able to pull this off) by screwing up the version a mod is listed as. Now mods are listed under Forge instead of 1.12.2 or 1.14.4, so now it's even more difficult to navigate the layout. Thanks
This is either my 3rd of 4th post because the Devs don't put a 2nd thought into my suggestions and just deny it with a copypaste nonsense response. The old one had 128 upvotes, which I believe was the most upvoted suggestion on this part of the site.
going on a month and half since the last comment. for anyone reading this. one of the reasons so little votes happen and so little is actually done about what everyone thinks is a good idea is that majority of users don't realize they can submit feedback and be part of the solution vs being part of the problem (ie accepting things as they are).
To really make this tick and get notice you have to tell everyone in your Discord channels and other social places of presence to get on here, get registered, log in, and then jump to all of your important topics and respond. Don't start new threads just continue ones of importance. When the devs log on and see 10k comments on a subject they will take notice and do something about it.
You have to look at it like this, they know that roughly 50k hits are made on CurseForge daily (if not more), that's probably the hourly number. I don't have the data so I'm not sure honestly, but just imagine it's a number that outstrips the complaints and suggestions that are being logged here.
They then factor the 200 votes/responses against the total massive number and come up with a percentage less that 0.01%. As a developer would then consider the thread with the 200 votes viable? Of course not.
So we need to tell all of our compatriots where the feedback links are, in fact, why tell, just give it to them, and tell them to register and add to a comment, give them that link too.
Try to get these numbers up there.
Let's face it, when you look at the forums on the left, those numbers are paltry compared to the numbers they get that actually come to the site.
The have no reason to believe we are not experiencing a fluke issue.
And they won't change so long as no other mod hosting site has neither a launcher that can discern between fabric, rift, and forge nor remunerates the content developers. So long as that doesn't exist, they have no other incentive to believe us.
It's the truth and it sucks, i wish they would take us seriously.
Let's talk about something else that sucks.
I've got 72 assets on CF. but my ability to maintain my packs have dropped drastically due in part to the missing search bar, so now I have to use Twitch 100%, i see the mod listed there and then I type directly into the url bar, just skip google k,.
and 9 of 10 times that gets me the mods page
I had a script in my Linux server builder that would take the mod's download link and grab it and put it in place that changed that too, activating a user-agent etc doesn't all my script to work. I now have to open dev tools and goto console and there is a new 3rd link that appears, I feed that to a script. it'll be only a matter of time before they figure out how to stop that too.
I know what i just said in the last 2 paragraphs might even be lost to those here.
The point is I agree, they are going down a path that will encourage Minecraft pack and mod developers to stop using CurseForge and the Twitch Launcher altogether if they don't start treating the paltry commentaries and votes as tantamount of a real issue that needs addressing.
Because we're the 1% that represents the 99%.
yeah agree, i still now use google to search for mods and packs...its less steps. Also, why did twitch remove the mod support filter for resource texture packs and the filters on the website doesn't work right when trying to apply multiple filters.
I hate the current state of internet websites thinking everything has to be simplified, minimalist garbage. I thought CurseForge was going to be one of the rare sites that didn't follow this stupid trend, but i guess i was wrong.
I would just like to know what suggestions they're declining. They can't decline all of them because the suggestions themselves are asking for fixes to the website to make it easier for the user.
So this got declined again, is there a reason why beside the generic response? Anyway this layout still licks, the "if we wait long enough maybe they will get used to this and not notice." isnt working. There were some good suggestions in here on improving the site and would be up to 250 votes by now. I think the old embedded java version in the twitch app suggestion I posted awhile back was declined by a bot as well.
Hopefully the team will improve curse but so far not much has changed since this revamp.
That's what I've been suggesting to them, but they refuse to upgrade their layout. They think this trash is actually good.
If this hadn't been declined twice, it's vote count probably would've been over 200 by now. Far fewer people vote for a re-posted issue.
This will probably die out at this rate, but let history know I was at least here till the end :P
If they're not going to upgrade to the previous layout again, hopefully they at least improve the new one over time, though I won't hold my breath, given the way they've acted so far.
The CurseForge team running the Minecraft mods page is actively trying to make it a worse page, and people are just going to accept it.
About the download timer, there was this
I swear the bots that run this page only look at the title and none of the recommendations under it.
3 times a charm. Waiting for a human being to respond to this instead of a bot.