How can we improve game mods and CurseForge?

Optional mods in modpacks

When making a modpack it would be cool to have optional mods. This is a feature that exists in a few launchers I've created for other groups. It works by defining a flag on each mod (required, recommended, optional). Then when a user starts or installs the pack it asks if they want to enable the mod or leave it disabled.

The idea behind this would be to allow shipping mini-maps or performance fixed. While allowing users to disable them without unlocking the modpack and manually disabling the mods.

It would also provide a much better user experience. Along with a better comprehension of what mods are installed by default. Most users are not going to know to look through a mod list or that they can disable mods using existing features.

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    Robert Seifert shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →
    under review  ·  Admindbrew (Admin, Twitch) responded  · 

    Hello!

    Thank you for this suggestion, we are currently reviewing it. Please add any additional details you think would be helpful in the comments— we are listening!

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