Game Mods & CurseForge

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How can we improve game mods and CurseForge?

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  1. More modloader support across curse without being required to use forge.

    Options to chose between modloaders and supported mods/modpacks such as FabricAPI, liteloader, rift and so on.

    Each modloader having it's own mods and modpack area as to not mix them up causing compatibility issues without including Forge as we are required to use at the moment (since that has been the only modloader on curse for a long time now)

    83 votes
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    14 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  2. Do not treat Japanese comments as spam.

    I made a mod,and I submitted it to CurseForge.
    After, I set its Primary Language as JAPANESE.(because I am Japanese)

    But my Japanese friend, he send the comment to its page, the comment is treat as spam immediately.

    It is not good.please change settings.

    16 votes
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    2 comments  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →
  3. Fix the CurseForge API

    The CurseForge API currently does not return anything for file IDs above 2711527. This means that programs using the API cannot download anything uploaded since around the 15th of May 2019. Please fix this!

    7 votes
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. add developer stats to the user profile page

    the authors dashboard displays various stats..it would be nice have total downloads and project count available on our public profile pages

    27 votes
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    3 comments  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →
  5. API access to csv data

    Right now we can export projects via csv 1 at at time. For developer like myself with 60 projects this is very inefficient and requires automation to get down quickly. What me and several other developers would like is an API driven way to access the data exported. This way we can feed it into other tools and software directly. As well integrate it with our sites for the projects.

    15 votes
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    1 comment  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

  6. You can MASSIVELY improve CurseForge simply by making the project search show whether something is a mod or a modpack.

    I just now went out of my way to join a Discord server and tried to ask someone whether their mod Technomancy Revamped had the same issue as another 1.12.2 port of the mod called Technomancy. After much confusion and irritation on both sides of the conversation, someone mentioned to me that Technomancy Revamped is a modPACK, not a mod. The CurseForge search results give absolutely no indication whatsoever as to whether a specific result is a mod, modpack, texture pack, or whatever else it could be. I just wasted thirty minutes barking completely up the wrong tree because of…

    14 votes
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    2 comments  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

  7. Upload mods and modpacks from client

    Would be useful to be able to upload mods and modpacks in the client. With the primary request being modpacks as its a bit of a pain to export, change file name, and then upload each time. Instead, it would be useful to update the modpack, check everything, and then upload directly from the client itself.

    14 votes
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    0 comments  ·  Client  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

  8. Provide a way to find new projects on CurseForge

    It would be very useful to have a reliable way of finding new mods on CurseForge. There is the ability to sort by the project creation date, however this is not the same as a project being new, and has many issues that can harm the discoverability of new projects.

    To give an example, many mod authors will create the CurseForge project page days/weeks/months before they upload a new file. The reasoning from this can vary but it's often because they want to reserve the slug ID, or an issue came up in development which has delayed release. Another possible…

    12 votes
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    2 comments  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

  9. DarkMode on curseforge sites

    Ability to have a dark mode for those of us who has a dark mode!

    19 votes
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    0 comments  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello!

    Thank you for this suggestion, we are currently reviewing it. Please add any additional details you think would be helpful in the comments— we are listening!

  10. Optional mods in modpacks

    When making a modpack it would be cool to have optional mods. This is a feature that exists in a few launchers I've created for other groups. It works by defining a flag on each mod (required, recommended, optional). Then when a user starts or installs the pack it asks if they want to enable the mod or leave it disabled.

    The idea behind this would be to allow shipping mini-maps or performance fixed. While allowing users to disable them without unlocking the modpack and manually disabling the mods.

    It would also provide a much better user experience. Along with…

    14 votes
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    0 comments  ·  Client  ·  Flag idea as inappropriate…  ·  Admin →

    Hello!

    Thank you for this suggestion, we are currently reviewing it. Please add any additional details you think would be helpful in the comments— we are listening!

  11. Allow Mod Packs to include other projects.

    Mod packs should be able to include projects other than mods. The most obvious example for this is the already existing customizations project type. This category is meant for sharing mod configurations and scripts, however they can not be used or included in modpacks. Worlds are also a project type that would benefit from being includable in modpacks.

    12 votes
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    1 comment  ·  Feature Requests  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

  12. "Update All" button in mod list

    When managing the mods installed in a pack, it's very common to want to update every mod with an update available. Currently, this requires scrolling through the mod list and manually clicking on all the update buttons, which can take quite a while even for modestly-sized (50-100 mods) packs.

    A simple "update all" button, which could even be hidden in the "…" menu at the top, would make this so much less annoying and error prone (easy to overlook a button when scrolling).

    23 votes
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    2 comments  ·  Client  ·  Flag idea as inappropriate…  ·  Admin →
    under review  ·  affoste responded

    Thank you for this suggestion, we are currently reviewing it. Please add any additional details you think would be helpful in the comments— we are listening!

  13. Has Dependency Icon

    Next to the mod download on main page there should be a small icon to say the file has dependencies. Right now if a user clicks the quick download option there is nothing to tell them there is dependencies. This information is hidden in the files page. Which very few users actually travel to check for dependencies. Many mod authors I've talked to have resorted to "HAS DEPENDENCIES" messages/links at the top of the page.

    This could be solved with a little icon, maybe even a number, next to the download button.

    11 votes
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    1 comment  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments!

  14. Add total size of modpacks (with all included mods)

    Adding a display for the total size of a given modpack (actual modpack download with configs and all + all mods it includes) would be great.

    14 votes
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    0 comments  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

  15. On each modpack files to be able to know exactly what version of the mod its being used

    This will help mod developers as well as modpack creators as well as users, especially when a crash/issue happens and you need to know exactly which version caused the crash/issue

    Also its just really nice to know what version of the mod a modpack uses... will help updating packs and pack management

    9 votes
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    0 comments  ·  Feature Requests  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

  16. A working REFRESH button would be nice

    Currently, clicking the REFRESH button does nothing. The button is not animated in any way to show it is doing anything, and if it does, that is nothing.

    I have to actually EXIT the program, launch it again to find new mods that have updates.

    eg: I had 2 mods that showed updates available.
    Hit refresh, still 2 mods. Hit refresh, still 2 mods.
    QUIT PROGRAM and start it again, now shows FIVE (5) mods that have updates.

    OLD version worked beautifully. You could click 'refresh' and it worked. You could keep things sorted that mods which have updates are…

    5 votes
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    1 comment  ·  Client  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments!

  17. Author Project Filter by type

    Would be nice to have a way to filter by type on the author project page https://minecraft.curseforge.com/dashboard/projects as it can be a pain once you get over a set number of projects. Mainly looking for a way to search for mods or modpacks. As well exclude unsubmitted and deleted projects.

    7 votes
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    2 comments  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

  18. Add ability to download packs in client.

    It would be very useful to have a way to download a modpack (or even a mod) to the Twitch client, directly from the website. This could take the form of a button on the wesbite that says "Download in Twitch client", and clicking this button would communicate with the Twitch client and prompt the download to happen.

    Ideally, this feature would be handled by registering the Twitch app to handle a custom URI scheme. Microsoft has some more information on that here: https://docs.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85)

    I believe the above approach would be ideal because it greatly streamlines the process for the…

    6 votes
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    2 comments  ·  Client  ·  Flag idea as inappropriate…  ·  Admin →

    Hello!

    Thank you for this suggestion, we are currently reviewing it. Please add any additional details you think would be helpful in the comments— we are listening!

  19. CurseForge wise, any abandoned mods/projects should be deleted automatically.

    Any abandoned projects/mods/modpacks should be auto-deleted after a year.

    5 votes
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    4 comments  ·  Website  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

  20. On the authors dashboard, allow to downloading all statistics at once.

    Since we can now download statistics per project, it would be nice not to have to go through multiple pages of projects to download all of the data.

    5 votes
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    0 comments  ·  Feature Requests  ·  Flag idea as inappropriate…  ·  Admin →

    Hello, and thank you for taking the time to submit your idea! We are looking into this suggestion internally and will update this page once a final decision has been made. Please add any additional details that you think would be helpful in the comments! We are Listening!

    -CurseForge Team

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