Let us have our games, that we pay a monthly subscription for, on a platform other than Windows.
Come on guys, I can download this stuff onto a USB and it runs without issue using WINE. Let us have our games on the platform we want. It'd be fairly trivial for you to compile the source with DXVK and other tools, judging by the fact your app is built in dotNET. Having these games on the x86 Chromebooks would be nice too.
****, Mac already runs on x86, so you could just run WINEBottler. Seriously, it's like zero effort.