Path to Partner Achievement should consider # Subscribers as an alternative/in addition to Viewers
Right now, the Path to Partner achievements depend on the number of average concurrent viewers (>75). Some channels have a smaller community but a large amount of monetary support benefiting Twitch. The Path to Partner achievements should be modified to support the high-quality channels that are attracting paying subscribers to Twitch but which might have smaller active viewing communities.
For example, it might be reasonable for partner status to unlock either at:
75 viewers and 0 subscriber points
50 viewers and 25 subscriber points maintained for 3 months
25 viewers and 50 subscriber points maintained for 6 months
Rather than keeping average viewers as the sole gold standard, which is easier to fake or briefly profit from with a surge of one-time viewership.
Yes please that would be nice for small games that have a very active community.
Planned since 31 October 2018... still no news about it?
This, I have more subs than most of my smaller partner friends (or so I have been told by them). I have a very loyal community, but it is rather small 25-50 average viewers... but I sit at 80-100 sub points for the last 1 1/2 years.
As a small variety streamer, it is hard to maintain interest across genres of games, and it segregates communities, fracturing viewership depending on interest of whatever title I may be enjoying at the time.
I see no reason that gift subs shouldn't count. After all, they count toward all other metrics, such as unlocking emote slots.
I agree that there should be a sub standard that is set in stone to minimize the people getting partner from lurk groups.
So keep the 75, or raise it to 100 with 100 non-gifted subs (since you could just gift yourself).
Have that 100 also deduct host/raid/embed views to show a raw static number
Have this be sustained for 6 months to guarantee partnership with no shade of grey.