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  1. This is related to the "Rate limits" section :

    What if a bot joins 2 channels, but only has mod status in 1 of them ?

    Will the messages limit be 20 for both channels ?

    Or will it be 20 for the channel where the bot doesn't have mod status and 100 for the channel where the bot has mod status ?

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  2. I think it would be great if we could trade in out channel points in for subs or twitch bits

    1 vote

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    0 comments  ·  Analytics  ·  Admin →
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  3. I recently noticed that the videoid and vodoffset of the clip data are lost when a channel's VOD is changed to private.

    The lost information does not come back even if the private video is changed to the public status again.

    This is a problem because Twitch recently switched the default VOD set to private due to copyright issues.

    My suggestion is to make the videoid and vodoffset visible again when the private VOD is made public.

    thank.

    1 vote

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  4. I would like to be able to display my Creator Goal outside twitch domain.

    1 vote

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    0 comments  ·  Embeds  ·  Admin →
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  5. Currently, an extension I've made can help show off a channel, including showing off their last played game. As this is one of the main reasons a person may be interested in following that streamer (based on the information that can be gathered by the API), the main way to improve upon that is to show more of these games.
    It seems strange that there is a list of the user's last several played games freely available on their channel, but not to be retrieved via an API.

    1 vote

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  6. Under the Return Values of the Get Predictions Request of the Twitch API Reference, the description of the return value 'outcome.users' has a typo. It should read 'Number of unique users that chose the outcome.' However it says 'Number of unique uesrs that chose the outcome.'

    1 vote

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  7. Currently, the Twitch stream embedded inside the iframe autoplay without user consent. This behavior allows bad actors to abuse hidden video players to inflate their view count without the permission of the person on the website. As well this hurts users with limited data.

    To fix this please disable autoplay inside the twitch iframe embed.
    THIS IS NOT TO BE A "DEVELOPER" DECISION BUT A USER TO TURN IT ON/OFF.

    1 vote

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  8. The Introduction section mentions "pushing real-time viewer count updates to video players", but the Topic section mentions of no such way. This is just tiny bit confusing.

    1 vote

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  9. Typo on second bullet point of Specify Configuration Settings: access has one too many 's'

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  10. I would like my token to work for checking automod status against partner channels I mod for.

    Given:
    * All other Helix AutoMod endpoints work with mod token: manage held message, get settings, update settings
    * New restrictions are incoming such that non-partners have a very low limit: https://discuss.dev.twitch.tv/t/upcoming-changes-to-the-check-automod-status-api-endpoint/38512

    Currently, I just use this endpoint against my own channel out of ease of not requiring every broadcaster to engage in an oauth flow for me to best moderate their channels. With the incoming limits, I won't be able to keep up with demand, so it would be nice to use…

    1 vote

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  11. Under the title: Example: Channel Points Event Message

    In the description for the "status" property of a redemption message:
    reward redemption status, will be
    FULFULLED if a user skips the reward queue, UNFULFILLED otherwise

    FULFULLED should be FULFILLED.

    1 vote

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  12. GIVE US DARK MODE WHY DO YOU HATE US?

    1 vote

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  13. Add a broadcaster ID to the https://dev.twitch.tv/docs/api/reference#delete-eventsub-subscription endpoint so we can do a simple API call when we get a user authorization revoke to be able to clean up all eventsub subscriptions for that broadcaster.

    1 vote

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  14. With the unfortunate, but expected, end to Enhanced Experiences that opened the door to event based drops I think that there are ways that Event Based Drops could be implemented without the complexity that was E2.

    In E2, Event Based Drops required the game to send metadata to Twitch, either directly from the client or from the game developers. Then a check would be made to see if a condition was met that would award a Drop. This meant that Twitch had to keep track of the metadata for every single channel and have more complicated Drops Campaigns for settings…

    1 vote

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  15. Get Streams Endpoint returning the number of live chanels and the total viewer count

    Exemple : ?language=en&game_id=54321&first=100

    totallivechanels : 265
    totalviewerscount : 54236

    1 vote

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  16. We should have an API endpoint like /getUserStats or something, that returns all their stats, like followers, view count, subscribers, total streams, etc.

    1 vote

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  17. Currently, you can use https://dev.twitch.tv/docs/api/reference#get-all-stream-tags to get all tags, and then manually iterate through to find tags with given names, but this can be slow (2-3 seconds to search for 8 tags in my test using twurple). It would be better to have an endpoint similar to https://dev.twitch.tv/docs/api/reference#get-games, which allows for a name query parameter. Of course, for tags, this would require also including a language parameter for the IETF language tag.

    1 vote

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  18. PubSub provides withheld messages, approves and rejects through their API. Ingesting this data through EventSub would be great too!

    1 vote

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  19. Further documentation of the topics would be greatly appreciated!
    The examples in this documentation don't cover enough conditions, some topics aren't even included in the examples at all!
    I'm sure it wouldn't take more than an afternoon for a small knowledgeable team to write up the data structures.

    Thanks!

    1 vote

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  20. Please provide one example for the Ratelimit headers. Tried a couple of hours without success. Thanks.

    1 vote

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