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  1. Currently, the Twitch stream embedded inside the iframe autoplay without user consent. This behavior allows bad actors to abuse hidden video players to inflate their view count without the permission of the person on the website. As well this hurts users with limited data.

    To fix this please disable autoplay inside the twitch iframe embed.
    THIS IS NOT TO BE A "DEVELOPER" DECISION BUT A USER TO TURN IT ON/OFF.

    1 vote

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  2. The Introduction section mentions "pushing real-time viewer count updates to video players", but the Topic section mentions of no such way. This is just tiny bit confusing.

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  3. Typo on second bullet point of Specify Configuration Settings: access has one too many 's'

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  4. I would like my token to work for checking automod status against partner channels I mod for.

    Given:
    * All other Helix AutoMod endpoints work with mod token: manage held message, get settings, update settings
    * New restrictions are incoming such that non-partners have a very low limit: https://discuss.dev.twitch.tv/t/upcoming-changes-to-the-check-automod-status-api-endpoint/38512

    Currently, I just use this endpoint against my own channel out of ease of not requiring every broadcaster to engage in an oauth flow for me to best moderate their channels. With the incoming limits, I won't be able to keep up with demand, so it would be nice to use…

    1 vote

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  5. Under the title: Example: Channel Points Event Message

    In the description for the "status" property of a redemption message:
    reward redemption status, will be
    FULFULLED if a user skips the reward queue, UNFULFILLED otherwise

    FULFULLED should be FULFILLED.

    1 vote

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  6. GIVE US DARK MODE WHY DO YOU HATE US?

    1 vote

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  7. Add a broadcaster ID to the https://dev.twitch.tv/docs/api/reference#delete-eventsub-subscription endpoint so we can do a simple API call when we get a user authorization revoke to be able to clean up all eventsub subscriptions for that broadcaster.

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  8. With the unfortunate, but expected, end to Enhanced Experiences that opened the door to event based drops I think that there are ways that Event Based Drops could be implemented without the complexity that was E2.

    In E2, Event Based Drops required the game to send metadata to Twitch, either directly from the client or from the game developers. Then a check would be made to see if a condition was met that would award a Drop. This meant that Twitch had to keep track of the metadata for every single channel and have more complicated Drops Campaigns for settings…

    1 vote

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  9. Get Streams Endpoint returning the number of live chanels and the total viewer count

    Exemple : ?language=en&game_id=54321&first=100

    totallivechanels : 265
    totalviewerscount : 54236

    1 vote

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  10. We should have an API endpoint like /getUserStats or something, that returns all their stats, like followers, view count, subscribers, total streams, etc.

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  11. Currently, you can use https://dev.twitch.tv/docs/api/reference#get-all-stream-tags to get all tags, and then manually iterate through to find tags with given names, but this can be slow (2-3 seconds to search for 8 tags in my test using twurple). It would be better to have an endpoint similar to https://dev.twitch.tv/docs/api/reference#get-games, which allows for a name query parameter. Of course, for tags, this would require also including a language parameter for the IETF language tag.

    1 vote

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  12. PubSub provides withheld messages, approves and rejects through their API. Ingesting this data through EventSub would be great too!

    1 vote

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  13. Further documentation of the topics would be greatly appreciated!
    The examples in this documentation don't cover enough conditions, some topics aren't even included in the examples at all!
    I'm sure it wouldn't take more than an afternoon for a small knowledgeable team to write up the data structures.

    Thanks!

    1 vote

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  14. Please provide one example for the Ratelimit headers. Tried a couple of hours without success. Thanks.

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  15. On the documentation for creating an eventsub subscription the page claims a success response should have a status code of 201, but the actual status code returned on success is 202.

    Either the documentation should be changed to refled the API, or the API changed to reflect the documentation.

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  16. I am facing issue while embedding twitch through Api on my website. I tried a lot by myself but nothing happened. I am looking for a developer who can easily embed twitch with my website https://www.d-store.co/gothic-pants.html So if you have any information about it then please do let me know. Thank You

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  17. I am facing issue while integrate twitch with my website. I tried a lot by myself but nothing happened. I am looking for a developer who can easily integrate twitch with my website https://www.edenderma.com So if you have any information about it then please do let me know. Thank You

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  18. I wish you could activate watch parties in VODs the same way you do when it's live

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  19. the linked glitch account code, twitch-chatbot
    by Matt Auerbach looks for the string '!d20' in bot.js instead of the string '!dice' as indicated in this guide. caused a moment of confusion

    1 vote

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  20. Console AND mobile gamers have INCREDIBLY few options for overlays.

    But we appreciate the 1-2 teams out there trying to make things work completely source agnostic... for example... Overlay Expert.

    However there are games with Game Specific Overlays (BL3 which also supports console, Lost Ark, Card games with mobile OS versions...) that we cannot use at the Same Time.

    Even if we just want to put in some nice alerts for thanks for following and etc.

    EXAMPLE: Play Destiny 2 on Console/PC/Cloud with cross-save-etc? How about the D2 armory extension + an overlay extension for your followers?

    Can't do it…

    1 vote

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