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  1. The endpoint /helix/subscriptions?broadcaster_id=USER_ID doesn't return the data from the most recent to the oldest subscriber.

    We could maybe use /helix/subscriptions/events?broadcaster_id=ID but the data here apparently doesn't last more than 5 days or so. This doesn't work for small streamers who don't have a lot of subscribers coming on a daily basis, for example.

    Suggestions:

    1. Create an "order" parameter to the first endpoint, so we could use like /helix/subscriptions?broadcaster_id=USER_ID&order=desc&limit=1
    2. Make the second endpoint return the latest "forever".

    The first endpoint seems buggy, the data being returned comes in random order and the pagination cursor is always present, even if I clearly…

    2 votes

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  2. There should be a way to at least enable/disable or pause/unpause rewards that the Client-ID used didn't create. This makes sense since if I'm a moderator I can pause/unpause events that I didn't create for the channel in question. Even if it's a separate endpoint to prevent different bots from "writing over each other" I think this would be the best possible feature to add.

    Possible bias: This would make my Channel Points Rewards (Twitch CPR) Game Profile system just that much slicker. ;)

    Best part; Could just be a paired-down version of the current "get" function of channel point…

    2 votes

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  3. I would like an option to return the amount a points a current user has.

    2 votes

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  4. Allow to request clips/videos on multiple required query paramters (broadcasterid & gameid).

    Exemple: https://api.twitch.tv/helix/clips?broadcaster_id=xxxxxxx&game_id=xxxx

    2 votes

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  5. Currently requires two un-needed requests https://dev.twitch.tv/docs/api/reference#get-users-follows and https://dev.twitch.tv/docs/api/reference#get-streams
    (Instead they could just include a ‘live’ parameter in the first request.

    2 votes

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  6. Helix don’t have for game clip by laguage param filter.

    Helix api must need it for the other country.

    Thank you.

    2 votes

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  7. In the context of a Twitch Extension Overlay, the API needs a way to set key value pairs for viewers of a channel not using cookies. Chroma incognito blocks setting local storage and cookies. This would be used to store overlay settings like widget sizes and positions. That way when the page refreshes, the overlay elements would persist their placements. As the great BarryCarylon said "... like Redis for Twitch Extensions".

    2 votes

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  8. The ability to specify an existing reward that exists as a basis on creating a new reward would be useful. (This would clone the image/other set parameters as well to the new reward)

    Use case:

    Channel points to pick a "team" the user would be in.
    Today there are three teams, so clone the pre set (disabled) one three times.
    Tomorrow there will be four, so clone four times.

    Image would be the same for all four.

    2 votes

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  9. I would like to have a way to access a list of CHANNEL REWARDS available for a given channel. Without authentication would be nice, as anyone can see it in the website regardless.

    Another additional data provided if the API call is authenticated with the said channel, would be to see the status of the claims (Accepted, pending, refunded) so that the projects based on those can know if it was accepted or if it can be safely removed, in case of a refund.

    2 votes

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  10. When PubSub returns rewards, it references channel_id whilst the Beta API Endpoints call it broadcaster_id.

    As a Developer, i prefer to be able to parse the same object from different sources in the same way. The discrepancy in naming prevents this / makes it slightly less performant as a distinction needs to be made.

    2 votes

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  11. At the moment I have not found any way to get users app id (in my case Riot Account ID) which would allow me to authenticate user using Twitch API and at the same time make sure that user owns this Riot Account. Currently Riot does not support their own way of authentication for third-party developers, therefore Twitch would be great in this case if they shared app ids connected to the Twitch accounts.

    2 votes

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  12. If you call GET https://api.twitch.tv/extensions/<client ID> you get a JSON back with the information about the extension. This is currently undocumented, but it would be a real useful took for discoverability and management, but being undocumented, it wouldn't be wise to use in a production environment. If this endpoint is planned to be kept, can it be added to the documentation for our use?

    2 votes

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  13. There's a typo in the paragraph that starts:
    Follow the Authorization code flow example to get a user access token for the <BOT_USERNAME> Twitch account

    You have chat%3Aread+chat&3Aedit when it should be chat%3Aread+chat%3Aedit

    1 vote

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  14. Extend the API ability to create a block_term with an optional value for privacy (default: public) as either public or private, as a user can with the web interface.

    1 vote

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  15. Is there an endpoint to retrieve a list of all available scopes? If not, you should make one and document it.

    1 vote

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  16. Currently the limits for the normal account type allow to check 12.5% strings per minute compared to just sending those via chat to test if they pass automod restrictions. This drops to 2.08% per hour. (This drops to 2.5%/min and 0.42%/hour if the ability to have VIPs is unlocked)

    The current rate limit types also seem to assume that larger streams are affiliate and or partners which is not necessarily true as there's game publishers who hold game release streams with easily 50+ viewers while not being partner/affiliate and channels who have decent amounts of viewers but do not stream…

    1 vote

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  17. Currently, using https://api.twitch.tv/helix/channel_points/custom_rewards to DELETE a reward will mark any UNFULFILLED rewards as FULFILLED.

    While this already feels wrong, it would be nice to be able to send an optional parameter that can set the status to CANCELED instead. This should help reduce the number of requests to Twitch and make it more manageable when having to delete more than 50 pending redemptions.

    The current way we manage this is to get a list of all pending redemptions on the reward and then send a status update for 50 of them at a time before deleting, but if the goal…

    1 vote

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  18. Due to the removal of the stream tags_id a few weeks ago, it is no longer possible to tell from the tags whether the stream is a "sub-only" stream.

    Maybe, so that the JSON is not unnecessarily extended by another point, the information could be added to the new custom-tags. Preferably as a fixed string without localization.

    1 vote

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  19. Emotes with the type "twitch" has the attributes 'start' and 'end' that specifies where in the raw text it starts and ends.

    But emotes with the type "emoji" lacks these values. The type "emoji" also lacks the exact character as text as well. The emoji "🐇" has the values name and id both being "1f407" and none being "🐇".

    My goal is to go through from the end to the start of the text and replace each entry. Apparently emotes of the type twitch are also sorted before emotes of the type emoji, which means I can't go through the…

    1 vote

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  20. Add a new endpoint to Entitlements that will allow devs to pass in the game id. The endpoint will return data on active, completed or upcoming drops. The data is already available on the Twitch site on the drops campaign page https://www.twitch.tv/drops/campaigns.

    Having this data would be useful to use on fan made websites so that visitors can get reminders of available drops.

    1 vote

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