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  1. Hello, my name is Bruno Salviati, I'm from Brazil, unfortunately I don't speak English well, so I'm going to use Google Translate, I hope it can translate what I want to say.

    I was watching a live, and I realized that an implementation could be part of Lives and VODs, when you receive a broadcast from OBS Studio or OBS Labs, the audio is not only separated from the video, it is separated by tracks, such as Track 1, Track 2.. and so subsequently, one of the actions would be for me to be able to broadcast with music and…

    1 vote

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    0 comments  ·  Developer Site  ·  Admin →
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  2. Hey Twitch team -- the Twitch API "status page" link at the bottom of the page at https://dev.twitch.tv/docs/api/guide/#twitch-api-health currently links to a login-gated Atlassian page.

    I tried using my work's Atlassian account, but even with that, I can't view the Twitch API health page.

    Any way to make it publicly accessible?

    1 vote

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    0 comments  ·  Documentation  ·  Admin →
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  3. Fqrr3gth3th

    1 vote

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    0 comments  ·  Analytics  ·  Admin →
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  4. In the Channel Chat Message Notification Example there are 2 backticks (``) at the end of the example that look to be erroneous

    Page where the error is: https://dev.twitch.tv/docs/eventsub/eventsub-subscription-types/#channelchatmessage

    1 vote

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  5. 1 vote

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    0 comments  ·  Twitch CLI  ·  Admin →
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  6. its a useful tool to use

    1 vote

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    0 comments  ·  Drops  ·  Admin →
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  7. No, tutto perfetto.

    1 vote

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    0 comments  ·  Extensions  ·  Admin →
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  8. There's a typo in the paragraph that starts:
    Follow the Authorization code flow example to get a user access token for the <BOT_USERNAME> Twitch account

    You have chat%3Aread+chat&3Aedit when it should be chat%3Aread+chat%3Aedit

    1 vote

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    0 comments  ·  API  ·  Admin →
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  9. simple, just a subscription that lasts for 12 months instead of one month.

    priced accordingly offcourse.

    1 vote

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  10. the codeblock under 'Authentication' has quite a few issues with it.
    Incorrect capitalization on the TwitchSDK.Interop; , a missing semicolon on the first variable declaration, incorrect capitalization on the Start() and UpdateAuthState()

    1 vote

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  11. I think it would be useful to add the possibility to select in which shard in a conduit a subscription will be created. This would made the developer to have more control over subscriptions created in a conduit. I think this feature would fit in as an optional parameter in the request body at creating a subscription within a conduit.

    I know the conduits are made to balance the traffic over shards and connections but giving the developer more controll over which subscriptions goes in which shards is something that will make developing over conduits better.

    In my opinion this…

    1 vote

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    0 comments  ·  EventSub  ·  Admin →
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  12. Why are conduit sub types listed under channel sub types? Seems like conduits should have their own menu listing.

    1 vote

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  13. When reading UserInput field of a CustomRewardEvent, the UserInput field is always empty.

    [code]

    using UnityEngine;
    using TwitchSDK;
    using TwitchSDK.Interop;

    public class SomeScript03 : MonoBehaviour
    {
    GameTask<EventStream<CustomRewardEvent>> reward01;

    async void Start()
    {
        reward01 = Twitch.API.SubscribeToCustomRewardEvents();
        await reward01;
    }
    
    
    async void Update()
    {
        if(Input.GetKeyDown(KeyCode.Alpha1))
        {
            if(reward01.MaybeResult != null)
            {
                CustomRewardEvent rwd01_event;
                if(reward01.MaybeResult.TryGetNextEvent(out rwd01_event))
                {
                    Debug.Log($"Name:{rwd01_event.CustomRewardTitle} | Text:{rwd01_event.UserInput}");
                }
            }
        }
    }
    

    }
    [/code]

    Attach this script to a gameobject and enter Play Mode. Make sure you have a Custom Reward that takes user input. Redeem the reward and provide some user input to it. Then press the 1 key and the…

    1 vote

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  14. Extend the API ability to create a block_term with an optional value for privacy (default: public) as either public or private, as a user can with the web interface.

    1 vote

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  15. 1 vote

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  16. Something that would be incredibly helpful, given the Unity plugin’s heavy reliance on asynchronous tasks, is support for System.Threading.CancellationToken. Many of the user-initiated operations in my game are asynchronous in nature and can be cancelled or skipped by the user if they run for too long, so I make heavy use of Unity 2023’s async/await support and .NET's cancellation tokens to interrupt long-running HTTP requests and clean up resources. As it stands, I can check the cancellation token’s status before and after each call to the Twitch API, but if the calling method is cancelled externally during that time due…

    1 vote

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  17. Links not working at this paragraph:

    Building your first game
    Great, now you’re ready to build your first game with Twitch. Head over to our Unity Guide, Unreal Blueprint Guide or Unreal C++ Guide to get started.

    1 vote

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  18. The scopes for "Update User Extensions" and "Get User Active Extensions" are different on differant pages.
    On https://dev.twitch.tv/docs/authentication/scopes/ it's "channel:manage:extensions" but on https://dev.twitch.tv/docs/api/reference it's "user:edit:broadcast".
    This feedback is related to another one I've posted, https://twitch.uservoice.com/forums/310213-developers/suggestions/47456123-missing-scope-user-edit-broadcast

    1 vote

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  19. The URL for endpoint "Get Stream Key" is missing the "GET" request Method in the reference documentation. This is the only endpoint with this issue.
    https://dev.twitch.tv/docs/api/reference/#get-stream-key

    1 vote

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  20. The examples for --charity-current-value and --charity-target-value aren't right, they both say "--charity-current-amount 10000"

    1 vote

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